r5sdk/r5dev/common/netmessages.h
Kawe Mazidjatari 3a4ce7cf02 Comment unused function pointer (NULL on dedi)
Not getting used anywhere, and was NULL on dedi.
2023-05-13 18:04:30 +02:00

340 lines
11 KiB
C++
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#pragma once
#include "tier1/bitbuf.h"
#include "public/inetchannel.h"
#include "public/inetmessage.h"
#include "public/inetmsghandler.h"
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
//-------------------------------------------------------------------------------------
// Forward declarations
//-------------------------------------------------------------------------------------
class CNetChan;
class SVC_Print;
class SVC_UserMessage;
class Base_CmdKeyValues;
//-------------------------------------------------------------------------
// MM_HEARTBEAT
//-------------------------------------------------------------------------
//inline CMemory MM_Heartbeat__ToString; // server HeartBeat? (baseserver.cpp).
//-------------------------------------------------------------------------
// SVC_Print
//-------------------------------------------------------------------------
inline auto SVC_Print_Process = CMemory().RCast<bool(*)(SVC_Print* thisptr)>();
inline void* g_pSVC_Print_VFTable = nullptr;
//-------------------------------------------------------------------------
// SVC_UserMessage
//-------------------------------------------------------------------------
inline auto SVC_UserMessage_Process = CMemory().RCast<bool(*)(SVC_UserMessage* thisptr)>();
inline void* g_pSVC_UserMessage_VFTable = nullptr;
//-------------------------------------------------------------------------
// SVC_ServerTick
//-------------------------------------------------------------------------
inline void* g_pSVC_ServerTick_VFTable = nullptr;
//-------------------------------------------------------------------------
// SVC_VoiceData
//-------------------------------------------------------------------------
inline void* g_pSVC_VoiceData_VFTable = nullptr;
//-------------------------------------------------------------------------
// Base_CmdKeyValues
//-------------------------------------------------------------------------
inline auto Base_CmdKeyValues_ReadFromBuffer = CMemory().RCast<bool(*)(Base_CmdKeyValues* thisptr, bf_read* buffer)>();
inline auto Base_CmdKeyValues_WriteToBuffer = CMemory().RCast<bool(*)(Base_CmdKeyValues* thisptr, bf_write* buffer)>();
inline void* g_pBase_CmdKeyValues_VFTable = nullptr;
//-------------------------------------------------------------------------
// Enumeration of the INetMessage class
//-------------------------------------------------------------------------
enum NetMessageVtbl
{
Destructor = 0,
SetNetChannel,
SetReliable,
Process,
ReadFromBuffer,
WriteToBuffer,
IsReliable,
GetGroup,
GetType,
GetName,
GetNetChannel,
ToString,
GetSize
};
///////////////////////////////////////////////////////////////////////////////////////
class CNetMessage : public INetMessage
{
public:
int m_nGroup;
bool m_bReliable;
CNetChan* m_NetChannel;
INetMessageHandler* m_pMessageHandler;
};
///////////////////////////////////////////////////////////////////////////////////////
// server messages:
///////////////////////////////////////////////////////////////////////////////////////
class SVC_Print : public CNetMessage
{
public:
virtual ~SVC_Print() {};
virtual void SetNetChannel(CNetChan* netchan) = 0;
virtual void SetReliable(bool state) = 0;
virtual bool Process(void) = 0; bool ProcessImpl(void);
virtual bool ReadFromBuffer(bf_read* buffer) = 0;
virtual bool WriteToBuffer(bf_write* buffer) = 0;
virtual bool IsReliable(void) const = 0;
virtual int GetGroup(void) const = 0;
virtual int GetType(void) const = 0;
virtual const char* GetName(void) const = 0;
virtual CNetChan* GetNetChannel(void) const = 0;
virtual const char* ToString(void) const = 0;
virtual size_t GetSize(void) const = 0;
const void* m_pData;
const char* m_szText;
private:
char m_szTextBuffer[2048];
};
class SVC_UserMessage : public CNetMessage
{
public:
virtual ~SVC_UserMessage() {};
virtual void SetNetChannel(CNetChan* netchan) = 0;
virtual void SetReliable(bool state) = 0;
virtual bool Process(void) = 0; bool ProcessImpl(void);
virtual bool ReadFromBuffer(bf_read* buffer) = 0;
virtual bool WriteToBuffer(bf_write* buffer) = 0;
virtual bool IsReliable(void) const = 0;
virtual int GetGroup(void) const = 0;
virtual int GetType(void) const = 0;
virtual const char* GetName(void) const = 0;
virtual CNetChan* GetNetChannel(void) const = 0;
virtual const char* ToString(void) const = 0;
virtual size_t GetSize(void) const = 0;
int m_nMsgType;
int m_nLength; // data length in bits
bf_read m_DataIn;
bf_write m_DataOut;
};
class SVC_ServerTick : public CNetMessage
{
public:
SVC_ServerTick() = default;
SVC_ServerTick(int tick, float hostFrametime, float hostFrametime_stddeviation, uint8_t cpuPercent)
{
void** pVFTable = reinterpret_cast<void**>(this);
*pVFTable = g_pSVC_ServerTick_VFTable;
m_bReliable = false;
m_NetChannel = nullptr;
m_NetTick.m_nServerTick = tick;
m_NetTick.m_nClientTick = tick;
m_NetTick.m_flHostFrameTime = hostFrametime;
m_NetTick.m_flHostFrameTimeStdDeviation = hostFrametime_stddeviation;
m_NetTick.m_nServerCPU = cpuPercent;
};
virtual ~SVC_ServerTick() {};
virtual void SetNetChannel(CNetChan* netchan) { m_NetChannel = netchan; }
virtual void SetReliable(bool state) { m_bReliable = state; };
virtual bool Process(void)
{
return CallVFunc<bool>(NetMessageVtbl::Process, this);
};
virtual bool ReadFromBuffer(bf_read* buffer)
{
return CallVFunc<bool>(NetMessageVtbl::ReadFromBuffer, this, buffer);
}
virtual bool WriteToBuffer(bf_write* buffer)
{
return CallVFunc<bool>(NetMessageVtbl::WriteToBuffer, this, buffer);
}
virtual bool IsReliable(void) const { return m_bReliable; };
virtual int GetGroup(void) const { return m_nGroup; };
virtual int GetType(void) const { return 22; };
virtual const char* GetName(void) const { return "svc_ServerTick"; };
virtual CNetChan* GetNetChannel(void) const { return m_NetChannel; };
virtual const char* ToString(void) const
{
static char szBuf[4096];
V_snprintf(szBuf, sizeof(szBuf), "%s: server tick %i", this->GetName(), m_NetTick.m_nServerTick);
return szBuf;
};
virtual size_t GetSize(void) const { return sizeof(SVC_ServerTick); };
nettick_t m_NetTick;
};
struct SVC_VoiceData : public CNetMessage
{
public:
SVC_VoiceData() = default;
SVC_VoiceData(int senderClient, int nBytes, char* data)
{
void** pVFTable = reinterpret_cast<void**>(this);
*pVFTable = g_pSVC_VoiceData_VFTable;
m_bReliable = false;
m_NetChannel = nullptr;
m_nFromClient = senderClient;
m_nLength = nBytes; // length in bits
m_DataOut = data;
m_nGroup = 2; // must be set to 2 to avoid being copied into replay buffer
};
virtual ~SVC_VoiceData() {};
virtual void SetNetChannel(CNetChan* netchan) { m_NetChannel = netchan; }
virtual void SetReliable(bool state) { m_bReliable = state; };
virtual bool Process(void)
{
return CallVFunc<bool>(NetMessageVtbl::Process, this);
};
virtual bool ReadFromBuffer(bf_read* buffer)
{
return CallVFunc<bool>(NetMessageVtbl::ReadFromBuffer, this, buffer);
}
virtual bool WriteToBuffer(bf_write* buffer)
{
return CallVFunc<bool>(NetMessageVtbl::WriteToBuffer, this, buffer);
}
virtual bool IsReliable(void) const { return m_bReliable; };
virtual int GetGroup(void) const { return m_nGroup; };
virtual int GetType(void) const { return 14; };
virtual const char* GetName(void) const { return "svc_VoiceData"; };
virtual CNetChan* GetNetChannel(void) const { return m_NetChannel; };
virtual const char* ToString(void) const
{
static char szBuf[4096];
V_snprintf(szBuf, sizeof(szBuf), "%s: client %i, bytes %i", this->GetName(), m_nFromClient, ((m_nLength + 7) >> 3));
return szBuf;
};
virtual size_t GetSize(void) const { return sizeof(SVC_VoiceData); };
int m_nFromClient;
int m_nLength;
bf_read m_DataIn;
void* m_DataOut;
};
///////////////////////////////////////////////////////////////////////////////////////
// Client messages:
///////////////////////////////////////////////////////////////////////////////////////
struct NET_StringCmd : CNetMessage
{
const char* cmd;
char buffer[1024];
};
///////////////////////////////////////////////////////////////////////////////////////
// This message is subclassed by 'SVC_CmdKeyValues' and 'CLC_CmdKeyValues'
class Base_CmdKeyValues : public CNetMessage
{
public:
virtual ~Base_CmdKeyValues() {};
virtual void SetNetChannel(CNetChan* netchan) = 0;
virtual void SetReliable(bool state) = 0;
virtual bool Process(void) = 0;
virtual bool ReadFromBuffer(bf_read* buffer) = 0;
static bool ReadFromBufferImpl(Base_CmdKeyValues* thisptr, bf_read* buffer);
virtual bool WriteToBuffer(bf_write* buffer) = 0;
static bool WriteToBufferImpl(Base_CmdKeyValues* thisptr, bf_write* buffer);
virtual bool IsReliable(void) const = 0;
virtual int GetGroup(void) const = 0;
virtual int GetType(void) const = 0;
virtual const char* GetName(void) const = 0;
virtual CNetChan* GetNetChannel(void) const = 0;
virtual const char* ToString(void) const = 0;
virtual size_t GetSize(void) const = 0;
int m_nMsgType;
int m_nLength; // data length in bits
bf_read m_DataIn;
bf_write m_DataOut;
};
///////////////////////////////////////////////////////////////////////////////
class V_NetMessages : public IDetour
{
virtual void GetAdr(void) const
{
LogConAdr("SVC_Print::`vftable'", reinterpret_cast<uintptr_t>(g_pSVC_Print_VFTable));
LogConAdr("SVC_UserMessage::`vftable'", reinterpret_cast<uintptr_t>(g_pSVC_UserMessage_VFTable));
LogConAdr("SVC_ServerTick::`vftable'", reinterpret_cast<uintptr_t>(g_pSVC_ServerTick_VFTable));
LogConAdr("SVC_VoiceData::`vftable'", reinterpret_cast<uintptr_t>(g_pSVC_VoiceData_VFTable));
LogConAdr("Base_CmdKeyValues::`vftable'", reinterpret_cast<uintptr_t>(g_pBase_CmdKeyValues_VFTable));
//LogFunAdr("MM_Heartbeat::ToString", MM_Heartbeat__ToString.GetPtr());
}
virtual void GetFun(void) const
{
//MM_Heartbeat__ToString = g_GameDll.FindPatternSIMD("48 83 EC 38 E8 ?? ?? ?? ?? 3B 05 ?? ?? ?? ??");
// 48 83 EC 38 E8 ? ? ? ? 3B 05 ? ? ? ?
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const
{
// We get the actual address of the vftable here, not the class instance.
g_pSVC_Print_VFTable = g_GameDll.GetVirtualMethodTable(".?AVSVC_Print@@");
g_pSVC_UserMessage_VFTable = g_GameDll.GetVirtualMethodTable(".?AVSVC_UserMessage@@");
g_pSVC_ServerTick_VFTable = g_GameDll.GetVirtualMethodTable(".?AVSVC_ServerTick@@");
g_pSVC_VoiceData_VFTable = g_GameDll.GetVirtualMethodTable(".?AVSVC_VoiceData@@");
g_pBase_CmdKeyValues_VFTable = g_GameDll.GetVirtualMethodTable(".?AVBase_CmdKeyValues@@");
}
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////