r5sdk/r5dev/core/dllmain.cpp
Kawe Mazidjatari a8f7336d78 Fix default CFG file loading
After the CMake refactor, this became broken as the 'DEDICATED' define does not work in tier0 headers. These were the last ones; moved to the DLL project instead. This commit also fixes a bug where the command line file gets parsed twice, while there was already a global containing the args (initialized on DLL init).
2023-06-01 23:44:55 +02:00

179 lines
4.6 KiB
C++

#include "core/stdafx.h"
#include "core/r5dev.h"
#include "core/init.h"
#include "core/logdef.h"
#include "core/logger.h"
#include "tier0/basetypes.h"
#include "tier0/crashhandler.h"
/*****************************************************************************/
#ifndef DEDICATED
#include "windows/id3dx.h"
#include "windows/input.h"
#endif // !DEDICATED
#include "windows/console.h"
#include "windows/system.h"
#include "mathlib/mathlib.h"
#include "launcher/launcher.h"
#ifndef DEDICATED
#define SDK_DEFAULT_CFG "cfg/startup_default.cfg"
#else
#define SDK_DEFAULT_CFG "cfg/startup_dedi_default.cfg"
#endif
//#############################################################################
// INITIALIZATION
//#############################################################################
void Crash_Callback()
{
// Shutdown SpdLog to flush all buffers.
SpdLog_Shutdown();
// TODO[ AMOS ]: This is where we want to call backtrace from.
}
void Tier0_Init()
{
#if !defined (DEDICATED)
g_GameDll = CModule("r5apex.exe");
g_RadVideoToolsDll = CModule("bink2w64.dll");
g_RadAudioDecoderDll = CModule("binkawin64.dll");
g_RadAudioSystemDll = CModule("mileswin64.dll");
#if !defined (CLIENT_DLL)
g_SDKDll = CModule("gamesdk.dll");
#else // This dll is loaded from 'bin/x64_retail//'
g_SDKDll = CModule("client.dll");
#endif // !CLIENT_DLL
#else // No DirectX and Miles imports.
g_GameDll = CModule("r5apex_ds.exe");
g_SDKDll = CModule("dedicated.dll");
#endif // !DEDICATED
// Setup logger callback sink.
g_CoreMsgVCallback = &EngineLoggerSink;
// Setup crash callback.
g_CrashHandler->SetCrashCallback(&Crash_Callback);
}
void SDK_Init()
{
if (strstr(GetCommandLineA(), "-launcher"))
{
g_svCmdLine = GetCommandLineA();
}
else
{
g_svCmdLine = LoadConfigFile(SDK_DEFAULT_CFG);
}
#ifndef DEDICATED
if (g_svCmdLine.find("-wconsole") != std::string::npos)
{
Console_Init();
}
#else
Console_Init();
#endif // !DEDICATED
lzham_enable_fail_exceptions(true);
curl_global_init(CURL_GLOBAL_ALL);
SpdLog_Init();
Winsock_Init(); // Initialize Winsock.
for (size_t i = 0; i < SDK_ARRAYSIZE(R5R_EMBLEM); i++)
{
std::string svEscaped = StringEscape(R5R_EMBLEM[i]);
spdlog::info("{:s}{:s}{:s}\n", g_svRedF, svEscaped, g_svReset);
}
spdlog::info("\n");
Systems_Init();
WinSys_Init();
#ifndef DEDICATED
Input_Init();
#endif // !DEDICATED
}
//#############################################################################
// SHUTDOWN
//#############################################################################
void SDK_Shutdown()
{
static bool bShutDown = false;
assert(!bShutDown);
if (bShutDown)
{
spdlog::error("Recursive shutdown!\n");
return;
}
bShutDown = true;
spdlog::info("Shutdown GameSDK\n");
curl_global_cleanup();
Winsock_Shutdown();
Systems_Shutdown();
WinSys_Shutdown();
#ifndef DEDICATED
Input_Shutdown();
DirectX_Shutdown();
#endif // !DEDICATED
Console_Shutdown();
SpdLog_Shutdown();
}
//#############################################################################
// ENTRYPOINT
//#############################################################################
BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
CheckCPU(); // Check CPU as early as possible; error out if CPU isn't supported.
MathLib_Init(); // Initialize Mathlib.
NOTE_UNUSED(hModule);
NOTE_UNUSED(lpReserved);
#if !defined (DEDICATED) && !defined (CLIENT_DLL)
// This dll is imported by the game executable, we cannot circumvent it.
// To solve the recursive init problem, we check if -noworkerdll is passed.
// If this is passed, the worker dll will not be initialized, which allows
// us to load the client dll (or any other dll) instead, or load the game
// without the SDK.
s_bNoWorkerDll = !!strstr(GetCommandLineA(), "-noworkerdll");
#endif // !DEDICATED && CLIENT_DLL
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
if (!s_bNoWorkerDll)
{
Tier0_Init();
SDK_Init();
}
else // Destroy crash handler.
{
g_CrashHandler->~CCrashHandler();
g_CrashHandler = nullptr;
}
break;
}
case DLL_PROCESS_DETACH:
{
if (!s_bNoWorkerDll)
{
SDK_Shutdown();
}
break;
}
}
return TRUE;
}