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https://github.com/Mauler125/r5sdk.git
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This commit replaces the standard memalloc system with that of the game. This means we can share the same allocated memory objects between the game and SDK without having to use 'MemAllocSingleton()' and manually call the constructors/destructors. This also means we can create ConVar's and ConCommands in the global scope, and a bunch more cool stuff. The explanation in 'r5dev\loader\loader.cpp' documents the new loading system.
51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
#ifndef LAUNCHER_H
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#define LAUNCHER_H
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inline CMemory p_LauncherMain;
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inline auto v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE hInstance)>();
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inline CMemory p_TopLevelExceptionFilter;
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inline auto v_TopLevelExceptionFilter = p_TopLevelExceptionFilter.RCast<LONG(*)(EXCEPTION_POINTERS* pExceptionPointer)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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inline CMemory p_RemoveSpuriousGameParameters;
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inline auto v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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void AppendSDKParametersPreInit();
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string LoadConfigFile(const char* svConfig);
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void ParseAndApplyConfigFile(const string& svConfig);
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const char* ExitCodeToString(int nCode);
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///////////////////////////////////////////////////////////////////////////////
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class VLauncher : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("LauncherMain", p_LauncherMain.GetPtr());
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LogFunAdr("TopLevelExceptionFilter", p_TopLevelExceptionFilter.GetPtr());
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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LogFunAdr("RemoveSpuriousGameParameters", p_RemoveSpuriousGameParameters.GetPtr());
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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}
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virtual void GetFun(void) const
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{
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p_LauncherMain = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 8B C8 E8 ?? ?? ?? ?? CC").FollowNearCallSelf();
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v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE)>();
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p_TopLevelExceptionFilter = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 05 ?? ?? ?? ?? 48 8B D9 48 85 C0 74 06");
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v_TopLevelExceptionFilter = p_TopLevelExceptionFilter.RCast<LONG(*)(EXCEPTION_POINTERS*)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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p_RemoveSpuriousGameParameters = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 33 ED 48 8D 3D ?? ?? ?? ??");
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v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // LAUNCHER_H
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