mirror of
https://github.com/Mauler125/r5sdk.git
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132 lines
4.7 KiB
C++
132 lines
4.7 KiB
C++
#pragma once
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#include <engine/server/sv_main.h>
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#include <vguimatsurface/MatSystemSurface.h>
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#include "inputsystem/iinputsystem.h"
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enum class PaintMode_t
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{
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PAINT_UIPANELS = (1 << 0),
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PAINT_INGAMEPANELS = (1 << 1),
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};
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// Might not be complete:
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enum LevelLoadingProgress_e
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{
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PROGRESS_INVALID = -2,
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PROGRESS_DEFAULT = -1,
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PROGRESS_NONE,
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PROGRESS_CHANGELEVEL,
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PROGRESS_SPAWNSERVER,
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PROGRESS_LOADWORLDMODEL,
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PROGRESS_CRCMAP,
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PROGRESS_CRCCLIENTDLL,
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PROGRESS_CREATENETWORKSTRINGTABLES,
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PROGRESS_PRECACHEWORLD,
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PROGRESS_CLEARWORLD,
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PROGRESS_LEVELINIT,
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PROGRESS_PRECACHE,
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PROGRESS_ACTIVATESERVER,
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PROGRESS_BEGINCONNECT,
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PROGRESS_SIGNONCHALLENGE,
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PROGRESS_SIGNONCONNECT,
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PROGRESS_SIGNONCONNECTED,
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PROGRESS_PROCESSSERVERINFO,
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PROGRESS_PROCESSSTRINGTABLE,
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PROGRESS_SIGNONNEW,
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PROGRESS_SENDCLIENTINFO,
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PROGRESS_SENDSIGNONDATA,
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PROGRESS_SIGNONSPAWN,
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PROGRESS_CREATEENTITIES,
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PROGRESS_FULLYCONNECTED,
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PROGRESS_PRECACHELIGHTING,
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PROGRESS_READYTOPLAY,
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PROGRESS_HIGHESTITEM, // must be last item in list
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};
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class CEngineVGui
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{
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public:
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static int Paint(CEngineVGui* thisptr, PaintMode_t mode);
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void UpdateProgressBar(LevelLoadingProgress_e progress)
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{
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int index = 11;
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CallVFunc<void>(index, this, progress);
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}
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void EnabledProgressBarForNextLoad(void)
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{
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int index = 31;
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CallVFunc<void>(index, this);
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}
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void ShowErrorMessage(void)
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{
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int index = 35;
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CallVFunc<void>(index, this);
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}
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void HideLoadingPlaque(void)
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{
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int index = 36;
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CallVFunc<void>(index, this);
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}
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bool ShouldPause(void)
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{
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int index = 37;
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return CallVFunc<bool>(index, this);
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}
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};
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/* ==== CENGINEVGUI ===================================================================================================================================================== */
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inline CMemory p_CEngineVGui_Paint;
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inline int(*CEngineVGui_Paint)(CEngineVGui* thisptr, PaintMode_t mode);
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inline CMemory p_CEngineVGui_RenderStart;
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inline void*(*CEngineVGui_RenderStart)(CMatSystemSurface* pMatSystemSurface);
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inline CMemory p_CEngineVGui_RenderEnd;
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inline void*(*CEngineVGui_RenderEnd)(void);
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inline InputEventCallback_t UIInputEventHandler = nullptr;
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inline CEngineVGui* g_pEngineVGui = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VEngineVGui : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CEngineVGui::Paint", p_CEngineVGui_Paint.GetPtr());
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LogFunAdr("CEngineVGui::RenderStart", p_CEngineVGui_RenderStart.GetPtr());
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LogFunAdr("CEngineVGui::RenderEnd", p_CEngineVGui_RenderEnd.GetPtr());
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LogFunAdr("UIInputEventHandler", reinterpret_cast<uintptr_t>(UIInputEventHandler));
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LogVarAdr("g_pEngineVGui", reinterpret_cast<uintptr_t>(g_pEngineVGui));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CEngineVGui_Paint = g_GameDll.FindPatternSIMD("89 54 24 10 55 56 41 55 48 81 EC ?? ?? ?? ??");
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CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(CEngineVGui* thisptr, PaintMode_t mode)>(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
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p_CEngineVGui_RenderStart = g_GameDll.FindPatternSIMD("48 8B C4 53 56 57 48 81 EC ?? ?? ?? ?? 0F 29 70 D8");
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CEngineVGui_RenderStart = p_CEngineVGui_RenderStart.RCast<void* (*)(CMatSystemSurface*)>(); /*48 8B C4 53 56 57 48 81 EC ?? ?? ?? ?? 0F 29 70 D8*/
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CEngineVGui_Paint = g_GameDll.FindPatternSIMD("41 55 41 56 48 83 EC 78 44 8B EA");
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CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(CEngineVGui* thisptr, PaintMode_t mode)>(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
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p_CEngineVGui_RenderStart = g_GameDll.FindPatternSIMD("40 53 57 48 81 EC ?? ?? ?? ?? 48 8B F9");
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CEngineVGui_RenderStart = p_CEngineVGui_RenderStart.RCast<void* (*)(CMatSystemSurface*)>(); /*40 53 57 48 81 EC ?? ?? ?? ?? 48 8B F9*/
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#endif
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p_CEngineVGui_RenderEnd = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B 01");
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CEngineVGui_RenderEnd = p_CEngineVGui_RenderEnd.RCast<void* (*)(void)>(); /*40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B 01*/
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UIInputEventHandler = g_GameDll.FindPatternSIMD("40 53 48 83 EC 40 48 63 01").RCast<InputEventCallback_t>();
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}
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virtual void GetVar(void) const
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{
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g_pEngineVGui = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 48 89 50 10 4C 89 40 18 4C 89 48 20 53 57 48 81 EC ?? ?? ?? ?? 48 8B D9 48 8D 78 10 E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF 4C 8B CB 41 B8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8B 08 48 83 C9 01 E8 ?? ?? ?? ?? 85 C0 48 8D 54 24 ??")
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.FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngineVGui*>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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