r5sdk/r5dev/common/callback.h
Kawe Mazidjatari 51a3f4a1c4 Only call 'NvAPI_D3D_SetSleepMode(...)' on pending changes
No need to keep calling this if there are no pending changes.
2023-09-12 17:44:24 +02:00

105 lines
4.5 KiB
C++

#pragma once
inline CMemory p_SetupGamemode;
inline bool(*SetupGamemode)(const char* pszPlayList);
/* ==== CONCOMMANDCALLBACK ============================================================================================================================================== */
inline CMemory p_DownloadPlaylists_f;
inline void(*_DownloadPlaylists_f)(void);
///////////////////////////////////////////////////////////////////////////////
void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue);
#ifndef DEDICATED
void ToggleConsole_f(const CCommand& args);
void ToggleBrowser_f(const CCommand& args);
#endif // !DEDICATED
#ifndef CLIENT_DLL
void Host_Kick_f(const CCommand& args);
void Host_KickID_f(const CCommand& args);
void Host_Ban_f(const CCommand& args);
void Host_BanID_f(const CCommand& args);
void Host_Unban_f(const CCommand& args);
void Host_ReloadBanList_f(const CCommand& args);
void Host_ReloadPlaylists_f(const CCommand& args);
void Host_Changelevel_f(const CCommand& args);
void Detour_HotSwap_f(const CCommand& args);
#endif // !CLIENT_DLL
void Pak_ListPaks_f(const CCommand& args);
void Pak_ListTypes_f(const CCommand& args);
void Pak_RequestUnload_f(const CCommand& args);
void Pak_RequestLoad_f(const CCommand& args);
void Pak_Swap_f(const CCommand& args);
void RTech_StringToGUID_f(const CCommand& args);
void RTech_Decompress_f(const CCommand& args);
void VPK_Pack_f(const CCommand& args);
void VPK_Unpack_f(const CCommand& args);
void VPK_Mount_f(const CCommand& args);
void VPK_Unmount_f(const CCommand& args);
void NET_SetKey_f(const CCommand& args);
void NET_GenerateKey_f(const CCommand& args);
void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void NET_UseSocketsForLoopbackChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void SIG_GetAdr_f(const CCommand& args);
void CON_Help_f(const CCommand& args);
#ifndef DEDICATED
void CON_LogHistory_f(const CCommand& args);
void CON_RemoveLine_f(const CCommand& args);
void CON_ClearLines_f(const CCommand& args);
void CON_ClearHistory_f(const CCommand& args);
void RCON_CmdQuery_f(const CCommand& args);
void RCON_Disconnect_f(const CCommand& args);
void RCON_InputOnlyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void GFX_NVN_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue);
#endif // !DEDICATED
void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void LanguageChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
#ifndef CLIENT_DLL
void RCON_WhiteListAddresChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void RCON_ConnectionCountChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue);
void SQVM_ServerScript_f(const CCommand& args);
#endif // !CLIENT_DLL
#ifndef DEDICATED
void SQVM_ClientScript_f(const CCommand& args);
void SQVM_UIScript_f(const CCommand& args);
void Mat_CrossHair_f(const CCommand& args);
void Line_f(const CCommand& args);
void Sphere_f(const CCommand& args);
void Capsule_f(const CCommand& args);
#endif // !DEDICATED
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
void BHit_f(const CCommand& args);
#endif // !GAMEDLL_S0 && !GAMEDLL_S1
void CVHelp_f(const CCommand& args);
void CVList_f(const CCommand& args);
void CVDiff_f(const CCommand& args);
void CVFlag_f(const CCommand& args);
#ifndef CLIENT_DLL
void CC_CreateFakePlayer_f(const CCommand& args);
#endif // !CLIENT_DLL
///////////////////////////////////////////////////////////////////////////////
class VCallback : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("SetupGamemode", p_SetupGamemode.GetPtr());
LogFunAdr("DownloadPlaylist_f", p_DownloadPlaylists_f.GetPtr());
}
virtual void GetFun(void) const
{
p_SetupGamemode = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 C7 C0 ?? ?? ?? ??");
p_DownloadPlaylists_f = g_GameDll.FindPatternSIMD("33 C9 C6 05 ?? ?? ?? ?? ?? E9 ?? ?? ?? ??");
SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char*)>(); /*40 53 48 83 EC 20 48 8B D9 48 C7 C0 ?? ?? ?? ??*/
_DownloadPlaylists_f = p_DownloadPlaylists_f.RCast<void(*)(void)>(); /*33 C9 C6 05 ?? ?? ?? ?? ?? E9 ?? ?? ?? ??*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////