r5sdk/r5dev/engine/networkstringtable.h
Kawe Mazidjatari 46390ba875 Additional reduction of untyped variables
These were not caught by the regex due to typos, or additional symbols that were not taken into account when making the regex.
2023-07-03 00:02:08 +02:00

83 lines
2.8 KiB
C++
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef NETWORKSTRINGTABLE_H
#define NETWORKSTRINGTABLE_H
#include "tier0/fasttimer.h"
#include "tier1/utlvector.h"
#include "tier1/bitbuf.h"
#include "client/client.h"
typedef int TABLEID;
class INetworkStringTable
{
INetworkStringTable* m_pVTable;
};
class CNetworkStringTable : public INetworkStringTable
{
public:
TABLEID GetTableId(void) const;
int GetMaxStrings(void) const;
const char* GetTableName(void) const;
int GetEntryBits(void) const;
void SetTick(int tick_count);
bool Lock(bool bLock);
private:
TABLEID m_id;
bool m_bLocked; // Might be wrong!
char* m_pszTableName;
int m_nMaxEntries;
int m_nEntryBits;
int m_nTickCount;
int m_nLastChangedTick;
uint32_t m_nFlags;
// !TODO
};
class CNetworkStringTableContainer : public INetworkStringTable
{
public:
static void WriteUpdateMessage(CNetworkStringTableContainer* thisp, CClient* client, unsigned int tick_ack, bf_write* msg);
private:
bool m_bAllowCreation; // create guard
int m_nTickCount; // current tick
bool m_bLocked; // currently locked?
bool m_bEnableRollback; // enables rollback feature
CUtlVector < CNetworkStringTable* > m_Tables; // the string tables
};
inline CMemory p_CNetworkStringTableContainer__WriteUpdateMessage;
inline void (*v_CNetworkStringTableContainer__WriteUpdateMessage)(CNetworkStringTableContainer* thisp, CClient* client, unsigned int tick_ack, bf_write* msg);
class VNetworkStringTableContainer : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CNetworkStringTableContainer::WriteUpdateMessage", p_CNetworkStringTableContainer__WriteUpdateMessage.GetPtr());
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CNetworkStringTableContainer__WriteUpdateMessage = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 57 41 54 41 55 41 56 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ??");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CNetworkStringTableContainer__WriteUpdateMessage = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 45 33 ED");
#endif
v_CNetworkStringTableContainer__WriteUpdateMessage =
p_CNetworkStringTableContainer__WriteUpdateMessage.RCast<void (*)(CNetworkStringTableContainer*, CClient*, unsigned int, bf_write*)>();
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////
#endif // NETWORKSTRINGTABLE_H