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Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
24 lines
844 B
C++
24 lines
844 B
C++
//===========================================================================//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "windows/id3dx.h"
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#include "engine/sys_getmodes.h"
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//-----------------------------------------------------------------------------
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// Purpose: creates the game window, obtains the rect and plays the startup movie.
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//-----------------------------------------------------------------------------
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bool HCVideoMode_Common__CreateGameWindow(int* pnRect)
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{
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g_nWindowRect[0] = pnRect[0];
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g_nWindowRect[1] = pnRect[1];
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return CVideoMode_Common__CreateGameWindow(pnRect);
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}
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void HVideoMode_Common::Detour(const bool bAttach) const
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{
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DetourSetup(&CVideoMode_Common__CreateGameWindow, &HCVideoMode_Common__CreateGameWindow, bAttach);
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}
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