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Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
#ifndef LAUNCHER_H
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#define LAUNCHER_H
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inline CMemory p_LauncherMain;
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inline int(*v_LauncherMain)(HINSTANCE hInstance);
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inline CMemory p_TopLevelExceptionFilter;
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inline LONG(*v_TopLevelExceptionFilter)(EXCEPTION_POINTERS* pExceptionPointer);
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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inline CMemory p_RemoveSpuriousGameParameters;
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inline void(*v_RemoveSpuriousGameParameters)(void);
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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const char* ExitCodeToString(int nCode);
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///////////////////////////////////////////////////////////////////////////////
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class VLauncher : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("LauncherMain", p_LauncherMain.GetPtr());
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LogFunAdr("TopLevelExceptionFilter", p_TopLevelExceptionFilter.GetPtr());
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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LogFunAdr("RemoveSpuriousGameParameters", p_RemoveSpuriousGameParameters.GetPtr());
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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}
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virtual void GetFun(void) const
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{
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p_LauncherMain = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 8B C8 E8 ?? ?? ?? ?? CC").FollowNearCallSelf();
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v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE)>();
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p_TopLevelExceptionFilter = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 05 ?? ?? ?? ?? 48 8B D9 48 85 C0 74 06");
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v_TopLevelExceptionFilter = p_TopLevelExceptionFilter.RCast<LONG(*)(EXCEPTION_POINTERS*)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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p_RemoveSpuriousGameParameters = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 33 ED 48 8D 3D ?? ?? ?? ??");
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v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void (*)(void)>();
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // LAUNCHER_H
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