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Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
44 lines
2.6 KiB
C++
44 lines
2.6 KiB
C++
#pragma once
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/* ==== CMATSYSTEMSURFACE =============================================================================================================================================== */
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inline CMemory p_CMatSystemSurface_DrawColoredText;
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inline void*(*CMatSystemSurface_DrawColoredText)(void* thisptr, short font, int fontHeight, int offsetX, int offsetY, int red, int green, int blue, int alpha, const char* text, ...);
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class CMatSystemSurface
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{
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};
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inline CMatSystemSurface* g_pMatSystemSurface;
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inline CMatSystemSurface* g_pVGuiSurface;
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///////////////////////////////////////////////////////////////////////////////
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class VMatSystemSurface : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CMatSystemSurface::DrawColoredText", p_CMatSystemSurface_DrawColoredText.GetPtr());
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LogVarAdr("g_pMatSystemSurface", reinterpret_cast<uintptr_t>(g_pMatSystemSurface));
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LogVarAdr("g_pVGuiSurface", reinterpret_cast<uintptr_t>(g_pVGuiSurface));
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}
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virtual void GetFun(void) const
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{
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p_CMatSystemSurface_DrawColoredText = g_GameDll.FindPatternSIMD("4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0");
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CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void*, short, int, int, int, int, int, int, int, const char*, ...)>(); /*4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0*/
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pMatSystemSurface = g_GameDll.FindPatternSIMD("48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??")
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.ResolveRelativeAddressSelf(0x3, 0x8).RCast<CMatSystemSurface*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pMatSystemSurface = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??")
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.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x8).RCast<CMatSystemSurface*>();
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#endif
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g_pVGuiSurface = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 8B 81 ?? ?? ?? ??")
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.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CMatSystemSurface*>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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