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* Added separate function to resolve relative addresses in address.h * Added new patterns to the print function. * Updated IsFlagSet hooks. * Cleaned up code to properly mask off Dev and Cheat flags. * Added separate define from _DEBUG so you can define it in release builds for people without C++ Debug Restributeables. * Removed un-used define in hooks.h * Fixed potential crashes in r5net and added debug prints. * Potential crashes were when in certain post functions the returned status wasn't 200. * Changed map-select drop down menu, now it displays 'Map Name + Season' instead of file-name. (#41) * Host Server shows normal map names * Changed a few stuff... * redid some stuff that isn't crucial * Update CCompanion.cpp * Update CCompanion.cpp * Updated mapname displaying. * Moved "ServerMap" as a static object into CCompanion::HostServerSection(). Co-authored-by: IcePixelx <41352111+PixieCore@users.noreply.github.com> * prevent squirrel compiler errors from killing game process (#43) * Read description for all changes. * Added ability to register custom ConVar. * Added 2 custom ConVars to open the CGameConsole and CCompanion Windows. * Changed ResolveRelativeAddress. * Added Config System for the Gui. * Added ImGui::Hotkey. * Added the ability to change 2 hotkeys for opening the window for CGameConsole and CCompanion. * Changed pattern for Squirrel_CompilerError to use a String. * Added IMemAlloc::AllocWrapper to patterns.h * Changes in description. * Added icon to launcher.exe * Launcher.exe gets remnamed to Run R5 Reloaded.exe in launcher release compilation configuration. * Extended argument buffer for starting the game in launcher.exe. * Added exception printing if in the custom ConVars an invalid value gets passed. * Wrong return. * Added shortcut with launch params. * Fixed prints. Co-authored-by: Marcii0 <58266292+Marcii0@users.noreply.github.com> Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
29 lines
471 B
C++
29 lines
471 B
C++
#pragma once
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#pragma message("Precompiling r5net headers.\n")
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//#define DebugR5Net
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <thread>
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#include <fstream>
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#include <stdio.h>
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#include <filesystem>
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#include <sstream>
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#include <shlobj.h>
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#include <objbase.h>
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#include <cassert>
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#include <iomanip>
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#include <iostream>
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#include <d3d11.h>
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#include <string>
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#include <Psapi.h>
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#include <vector>
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#include <cstring>
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///
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#include "httplib.h"
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#include "json.hpp"
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