r5sdk/r5dev/squirrel/sqinit.h
Kawe Mazidjatari 2d87e082f1 /W4: Fix unreferenced symbol bugs
Fixed bugs that was caused by symbols that were defined, but never used.
* 'UnsignedIntConvertToFltSIMD' never used its input parameter.
* The results from the call to 'sq_call' were never checked, so if a failure took place, it was never logged.
* 'CheckForWarnings' never used the 'context' parameter, but this was required as context types of 'eDLL_T::SYSTEM_WARNING' or 'context == eDLL_T::SYSTEM_ERROR', should be returning the warning/error color as well.
* Renamed 'GetHiddenServerConnectStatus' to 'GetHiddenServerName' and added more dedicated error handling within its logic, as the results from the call 'g_pMasterServer->GetServerByToken' was never checked.
2023-04-02 17:11:14 +02:00

105 lines
3.9 KiB
C++

#pragma once
#include "squirrel/sqapi.h"
inline CMemory p_Script_Remote_BeginRegisteringFunctions;
inline auto Script_Remote_BeginRegisteringFunctions = p_Script_Remote_BeginRegisteringFunctions.RCast<void* (*)(void)>();
inline CMemory p_RestoreRemoteChecksumsFromSaveGame;
inline auto RestoreRemoteChecksumsFromSaveGame = p_RestoreRemoteChecksumsFromSaveGame.RCast<void* (*)(void* a1, void* a2)>();
#ifndef CLIENT_DLL
inline uint32_t* g_nServerRemoteChecksum = nullptr;
#endif // !CLIENT_DLL
#ifndef DEDICATED
inline uint32_t* g_nClientRemoteChecksum = nullptr;
#endif // !DEDICATED
namespace VSquirrel
{
namespace SHARED
{
SQRESULT SDKNativeTest(HSQUIRRELVM v);
SQRESULT GetSDKVersion(HSQUIRRELVM v);
SQRESULT GetAvailableMaps(HSQUIRRELVM v);
SQRESULT GetAvailablePlaylists(HSQUIRRELVM v);
SQRESULT ShutdownHostGame(HSQUIRRELVM v);
#ifndef DEDICATED
SQRESULT IsClientDLL(HSQUIRRELVM v);
#endif // !DEDICATED
#ifndef CLIENT_DLL
SQRESULT KickPlayerByName(HSQUIRRELVM v);
SQRESULT KickPlayerById(HSQUIRRELVM v);
SQRESULT BanPlayerByName(HSQUIRRELVM v);
SQRESULT BanPlayerById(HSQUIRRELVM v);
SQRESULT UnbanPlayer(HSQUIRRELVM v);
#endif // !CLIENT_DLL
}
#ifndef CLIENT_DLL
namespace SERVER
{
SQRESULT GetNumHumanPlayers(HSQUIRRELVM v);
SQRESULT GetNumFakeClients(HSQUIRRELVM v);
SQRESULT IsDedicated(HSQUIRRELVM v);
}
#endif // !CLIENT_DLL
#ifndef DEDICATED
namespace CLIENT
{
}
namespace UI
{
SQRESULT RefreshServerCount(HSQUIRRELVM v);
SQRESULT GetServerName(HSQUIRRELVM v);
SQRESULT GetServerDescription(HSQUIRRELVM v);
SQRESULT GetServerMap(HSQUIRRELVM v);
SQRESULT GetServerPlaylist(HSQUIRRELVM v);
SQRESULT GetServerCurrentPlayers(HSQUIRRELVM v);
SQRESULT GetServerMaxPlayers(HSQUIRRELVM v);
SQRESULT GetServerCount(HSQUIRRELVM v);
SQRESULT GetPromoData(HSQUIRRELVM v);
SQRESULT ConnectToListedServer(HSQUIRRELVM v);
SQRESULT CreateServer(HSQUIRRELVM v);
SQRESULT ConnectToHiddenServer(HSQUIRRELVM v);
SQRESULT GetHiddenServerName(HSQUIRRELVM v);
SQRESULT ConnectToServer(HSQUIRRELVM v);
}
#endif // !DEDICATED
}
///////////////////////////////////////////////////////////////////////////////
class VSqInit : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("Remote_BeginRegisteringFunctions", p_Script_Remote_BeginRegisteringFunctions.GetPtr());
LogFunAdr("RestoreRemoteChecksumsFromSaveGame", p_RestoreRemoteChecksumsFromSaveGame.GetPtr());
#ifndef CLIENT_DLL
LogVarAdr("g_nServerRemoteChecksum", reinterpret_cast<uintptr_t>(g_nServerRemoteChecksum));
#endif // !CLIENT_DLL
#ifndef DEDICATED
LogVarAdr("g_nClientRemoteChecksum", reinterpret_cast<uintptr_t>(g_nClientRemoteChecksum));
#endif // !DEDICATED
}
virtual void GetFun(void) const
{
p_Script_Remote_BeginRegisteringFunctions = g_GameDll.FindPatternSIMD("48 83 EC 28 83 3D ?? ?? ?? ?? ?? 74 10");
p_RestoreRemoteChecksumsFromSaveGame = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 41 54 48 83 EC 40");
Script_Remote_BeginRegisteringFunctions = p_Script_Remote_BeginRegisteringFunctions.RCast<void* (*)(void)>(); /*48 83 EC 28 83 3D ?? ?? ?? ?? ?? 74 10*/
RestoreRemoteChecksumsFromSaveGame = p_RestoreRemoteChecksumsFromSaveGame.RCast<void* (*)(void* a1, void* a2)>(); /*48 89 4C 24 ?? 41 54 48 83 EC 40*/
}
virtual void GetVar(void) const
{
#ifndef CLIENT_DLL
g_nServerRemoteChecksum = p_RestoreRemoteChecksumsFromSaveGame.Offset(0x1C0).FindPatternSelf("48 8D 15", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<uint32_t*>();
#endif // !CLIENT_DLL
#ifndef DEDICATED
g_nClientRemoteChecksum = p_Script_Remote_BeginRegisteringFunctions.Offset(0x0).FindPatternSelf("89 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<uint32_t*>();
#endif // !DEDICATED
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////