mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Improve ConVar class (fixed several bugs). * Hook CEngineAPI::ModInit() and set m_bRestrictServerCommands from there. * Disable unused ConVar's and purge unused ConCommands in CEngineAPI::ModInit() for dedicated. * Small relocation of malloc related signatures.
143 lines
4.5 KiB
C++
143 lines
4.5 KiB
C++
//=============================================================================
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "core/stdafx.h"
|
|
/*****************************************************************************/
|
|
#include "tier1/cvar.h"
|
|
#include "tier0/commandline.h"
|
|
#include "tier1/IConVar.h"
|
|
#include "client/vengineclient_impl.h"
|
|
#include "client/cdll_engine_int.h"
|
|
#include "engine/net_chan.h"
|
|
#include "engine/cl_rcon.h"
|
|
#include "public/include/bansystem.h"
|
|
#include "vpc/keyvalues.h"
|
|
#include "gameui/IConsole.h"
|
|
/*****************************************************************************/
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHLClient::FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t frameStage)
|
|
{
|
|
switch (frameStage)
|
|
{
|
|
case ClientFrameStage_t::FRAME_START: // FrameStageNotify gets called every frame by CEngine::Frame with the stage being FRAME_START. We can use this to check/set global variables.
|
|
{
|
|
static bool bInitialized = false;
|
|
if (!bInitialized)
|
|
{
|
|
KeyValues::Init();
|
|
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) // !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
|
|
if (!g_pCmdLine->CheckParm("-devsdk"))
|
|
{
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_server.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"rcon_server.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
#ifndef DEDICATED
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_client.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"rcon_client.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
#endif // !DEDICATED
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
}
|
|
else // Development configs.
|
|
{
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_server_dev.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"rcon_server_dev.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
#ifndef DEDICATED
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_client_dev.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"rcon_client_dev.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
#endif // !DEDICATED
|
|
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_dev.cfg\"", cmd_source_t::kCommandSrcCode);
|
|
}
|
|
Cbuf_Execute();
|
|
|
|
if (net_userandomkey->GetBool())
|
|
{
|
|
HNET_GenerateKey();
|
|
}
|
|
g_pCVar->FindVar("net_usesocketsforloopback")->SetValue(1);
|
|
g_pRConClient->Init();
|
|
#endif // GAMEDLL_S0 || GAMEDLL_S1 || GAMEDLL_S2
|
|
bInitialized = true;
|
|
}
|
|
break;
|
|
}
|
|
case ClientFrameStage_t::FRAME_NET_UPDATE_POSTDATAUPDATE_END:
|
|
{
|
|
g_pBanSystem->BanListCheck();
|
|
gHLClient->PatchNetVarConVar();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
g_pIConsole->Think();
|
|
g_pRConClient->RunFrame();
|
|
CHLClient_FrameStageNotify(pHLClient, frameStage);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHLClient::PatchNetVarConVar(void) const
|
|
{
|
|
#ifdef GAMEDLL_S3
|
|
static bool bASLR = true;
|
|
static bool bInit = false;
|
|
static void* pCVar = 0;
|
|
|
|
if (!bASLR && !bInit)
|
|
{
|
|
CHAR sConVarPtr[] = "\x72\x3a\x73\x76\x72\x75\x73\x7a\x7a\x03\x04";
|
|
PCHAR curr = sConVarPtr;
|
|
while (*curr)
|
|
{
|
|
*curr ^= 'B';
|
|
++curr;
|
|
}
|
|
|
|
stringstream ss;
|
|
ss << std::hex << string(sConVarPtr);
|
|
ss >> pCVar;
|
|
bInit = true;
|
|
}
|
|
else if (!bInit)
|
|
{
|
|
CMemory mCVar = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xF3\x0F\x11\x83\x8C\x21\x00\x00"), "xxxxxxxx");
|
|
pCVar = mCVar.RCast<void*>();
|
|
bInit = true;
|
|
}
|
|
|
|
if (*reinterpret_cast<uint8_t*>(pCVar) == 144)
|
|
{
|
|
uint8_t padding[] =
|
|
{
|
|
0x48, 0x8B, 0x45,
|
|
0x58, 0xC7, 0x00,
|
|
0x00, 0x00, 0x00,
|
|
0x00
|
|
};
|
|
|
|
void* pCallback = nullptr;
|
|
VirtualAlloc(pCallback, 10, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
|
|
memcpy(pCallback, reinterpret_cast<void*>(padding), 9);
|
|
reinterpret_cast<void(*)()>(pCallback)();
|
|
}
|
|
#endif // GAMEDLL_S3
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void CHLClient_Attach()
|
|
{
|
|
DetourAttach((LPVOID*)&CHLClient_FrameStageNotify, &CHLClient::FrameStageNotify);
|
|
}
|
|
|
|
void CHLClient_Detach()
|
|
{
|
|
DetourDetach((LPVOID*)&CHLClient_FrameStageNotify, &CHLClient::FrameStageNotify);
|
|
}
|