r5sdk/r5dev/engine/sys_dll2.cpp
Kawe Mazidjatari 196db8660e Dedicated and SDK improvements
* Improve ConVar class (fixed several bugs).
* Hook CEngineAPI::ModInit() and set m_bRestrictServerCommands from there.
* Disable unused ConVar's and purge unused ConCommands in CEngineAPI::ModInit() for dedicated.
* Small relocation of malloc related signatures.
2022-04-15 04:02:33 +02:00

68 lines
2.2 KiB
C++

//====== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "core/stdafx.h"
#include "tier1/cmd.h"
#include "tier1/cvar.h"
#include "engine/sys_dll.h"
#include "engine/sys_dll2.h"
#include "client/vengineclient_impl.h"
//-----------------------------------------------------------------------------
// Figure out if we're running a Valve mod or not.
//-----------------------------------------------------------------------------
static bool IsValveMod(const char* pModName)
{
return (_stricmp(pModName, "cstrike") == 0 ||
_stricmp(pModName, "dod") == 0 ||
_stricmp(pModName, "hl1mp") == 0 ||
_stricmp(pModName, "tf") == 0 ||
_stricmp(pModName, "hl2mp") == 0 ||
_stricmp(pModName, "csgo") == 0);
}
//-----------------------------------------------------------------------------
// Figure out if we're running a Respawn mod or not.
//-----------------------------------------------------------------------------
static bool IsRespawnMod(const char* pModName)
{
return (_stricmp(pModName, "r1") == 0 ||
_stricmp(pModName, "r2") == 0 ||
_stricmp(pModName, "r5") == 0);
}
//-----------------------------------------------------------------------------
// Initialization, shutdown of a mod.
//-----------------------------------------------------------------------------
bool CEngineAPI::ModInit(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir)
{
g_pConCommand->InitShipped();
g_pConCommand->PurgeShipped();
g_pConVar->InitShipped();
g_pConVar->PurgeShipped();
bool results = CEngineAPI_ModInit(pEngineAPI, pModName, pGameDir);
if (!IsValveMod(pModName) && IsRespawnMod(pModName))
{
*m_bRestrictServerCommands = true; // Restrict commands.
ConCommandBase* disconnect = g_pCVar->FindCommandBase("disconnect");
disconnect->AddFlags(FCVAR_SERVER_CAN_EXECUTE); // Make sure server is not restricted to this.
}
return results;
}
///////////////////////////////////////////////////////////////////////////////
void SysDll2_Attach()
{
DetourAttach((LPVOID*)&CEngineAPI_ModInit, &CEngineAPI::ModInit);
}
void SysDll2_Detach()
{
DetourDetach((LPVOID*)&CEngineAPI_ModInit, &CEngineAPI::ModInit);
}