r5sdk/r5dev/squirrel/sqscript.cpp
2023-05-02 19:56:12 +01:00

453 lines
20 KiB
C++

//=============================================================================//
//
// Purpose: Script VM
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/frametask.h"
#include "tier1/cvar.h"
#include "squirrel/sqapi.h"
#include "squirrel/sqinit.h"
#include "squirrel/sqscript.h"
#include "pluginsystem/modsystem.h"
//---------------------------------------------------------------------------------
// Purpose: registers global constant for target context
// Input : *v -
// *name -
// value -
//---------------------------------------------------------------------------------
SQRESULT Script_RegisterConstant(CSquirrelVM* s, const SQChar* name, SQInteger value)
{
return v_Script_RegisterConstant(s, name, value);
}
//---------------------------------------------------------------------------------
// Purpose: registers and exposes code functions to target context
// Input : *s -
// *scriptname -
// *nativename -
// *helpstring -
// *returntype -
// *arguments -
// *functor -
//---------------------------------------------------------------------------------
SQRESULT Script_RegisterFunction(CSquirrelVM* s, const SQChar* scriptname, const SQChar* nativename,
const SQChar* helpstring, const SQChar* returntype, const SQChar* parameters, void* functor)
{
ScriptFunctionBinding_t binding;
binding.Init(scriptname, nativename, helpstring, returntype, parameters, 5, functor);
SQRESULT results = v_Script_RegisterFunction(s, &binding, 1);
return results;
}
#ifndef CLIENT_DLL
//---------------------------------------------------------------------------------
// Purpose: registers script functions in SERVER context
// Input : *s -
//---------------------------------------------------------------------------------
void Script_RegisterServerFunctions(CSquirrelVM* s)
{
Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
Script_RegisterFunction(s, "GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VSquirrel::SERVER::GetNumHumanPlayers);
Script_RegisterFunction(s, "GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VSquirrel::SERVER::GetNumFakeClients);
Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
Script_RegisterFunction(s, "KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VSquirrel::SHARED::KickPlayerByName);
Script_RegisterFunction(s, "KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::KickPlayerById);
Script_RegisterFunction(s, "BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VSquirrel::SHARED::BanPlayerByName);
Script_RegisterFunction(s, "BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::BanPlayerById);
Script_RegisterFunction(s, "UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VSquirrel::SHARED::UnbanPlayer);
Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
Script_RegisterFunction(s, "IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VSquirrel::SERVER::IsDedicated);
}
#endif // !CLIENT_DLL
#ifndef DEDICATED
//---------------------------------------------------------------------------------
// Purpose: registers script functions in CLIENT context
// Input : *s -
//---------------------------------------------------------------------------------
void Script_RegisterClientFunctions(CSquirrelVM* s)
{
Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
Script_RegisterFunction(s, "IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VSquirrel::SHARED::IsClientDLL);
}
//---------------------------------------------------------------------------------
// Purpose: registers script functions in UI context
// Input : *s -
//---------------------------------------------------------------------------------
void Script_RegisterUIFunctions(CSquirrelVM* s)
{
Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
Script_RegisterFunction(s, "RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VSquirrel::UI::RefreshServerCount);
// Functions for retrieving server browser data
Script_RegisterFunction(s, "GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerName);
Script_RegisterFunction(s, "GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerDescription);
Script_RegisterFunction(s, "GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerMap);
Script_RegisterFunction(s, "GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerPlaylist);
Script_RegisterFunction(s, "GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VSquirrel::UI::GetServerCurrentPlayers);
Script_RegisterFunction(s, "GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VSquirrel::UI::GetServerMaxPlayers);
Script_RegisterFunction(s, "GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VSquirrel::UI::GetServerCount);
// Misc main menu functions
Script_RegisterFunction(s, "GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VSquirrel::UI::GetPromoData);
// Functions for creating servers
Script_RegisterFunction(s, "CreateServer", "Script_CreateServer", "Starts server with the specified settings", "void", "string, string, string, string, int", &VSquirrel::UI::CreateServer);
Script_RegisterFunction(s, "IsServerActive", "Script_IsServerActive", "Returns whether the server is active", "bool", "", &VSquirrel::SHARED::IsServerActive);
// Functions for connecting to servers
Script_RegisterFunction(s, "ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VSquirrel::UI::ConnectToServer);
Script_RegisterFunction(s, "ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VSquirrel::UI::ConnectToListedServer);
Script_RegisterFunction(s, "ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VSquirrel::UI::ConnectToHiddenServer);
Script_RegisterFunction(s, "GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VSquirrel::UI::GetHiddenServerName);
Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
#ifndef CLIENT_DLL
Script_RegisterFunction(s, "KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VSquirrel::SHARED::KickPlayerByName);
Script_RegisterFunction(s, "KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::KickPlayerById);
Script_RegisterFunction(s, "BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VSquirrel::SHARED::BanPlayerByName);
Script_RegisterFunction(s, "BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::BanPlayerById);
Script_RegisterFunction(s, "UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VSquirrel::SHARED::UnbanPlayer);
#endif // !CLIENT_DLL
Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
Script_RegisterFunction(s, "IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VSquirrel::SHARED::IsClientDLL);
}
#endif // !DEDICATED
//---------------------------------------------------------------------------------
// Purpose: Initialises a Squirrel VM instance
// Output : True on success, false on failure
//---------------------------------------------------------------------------------
bool CSquirrelVM_Init(CSquirrelVM* s, SQCONTEXT context, float curTime)
{
v_CSquirrelVM_Init(s, context, curTime);
DevMsg((eDLL_T)context, "Created %s VM: '0x%p'\n", s->GetVM()->_sharedstate->_contextname, s);
switch (context)
{
#ifndef CLIENT_DLL
case SQCONTEXT::SERVER:
g_pServerScript = s;
Script_RegisterServerFunctions(s);
break;
#endif
#ifndef DEDICATED
case SQCONTEXT::CLIENT:
g_pClientScript = s;
Script_RegisterClientFunctions(s);
break;
case SQCONTEXT::UI:
g_pUIScript = s;
Script_RegisterUIFunctions(s);
break;
#endif
}
return true; // original func always returns true
}
//---------------------------------------------------------------------------------
// Purpose: Returns the script VM pointer by context
// Input : context -
// Output : SQVM*
//---------------------------------------------------------------------------------
CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context)
{
switch (context)
{
#ifndef CLIENT_DLL
case SQCONTEXT::SERVER:
return g_pServerScript;
#endif // !CLIENT_DLL
#ifndef DEDICATED
case SQCONTEXT::CLIENT:
return g_pClientScript;
case SQCONTEXT::UI:
return g_pUIScript;
#endif // !DEDICATED
default:
return nullptr;
}
}
//---------------------------------------------------------------------------------
// Purpose: destroys the signal entry list head
// Input : *s -
// v -
// f -
// Output : true on success, false otherwise
//---------------------------------------------------------------------------------
SQBool Script_DestroySignalEntryListHead(CSquirrelVM* s, HSQUIRRELVM v, SQFloat f)
{
SQBool result = v_Script_DestroySignalEntryListHead(s, v, f);
Script_RegisterConstant(s, "DEVELOPER", developer->GetInt());
return result;
}
//---------------------------------------------------------------------------------
// Purpose: prints the global include file the compiler loads for loading scripts
// Input : *szRsonName -
//---------------------------------------------------------------------------------
SQInteger Script_LoadRson(const SQChar* rsonfile)
{
DevMsg(eDLL_T::ENGINE, "Loading RSON: '%s'\n", rsonfile);
return v_Script_LoadRson(rsonfile);
}
//---------------------------------------------------------------------------------
// Purpose: prints the scripts the compiler loads from global include to be compiled
// Input : *v -
// *path -
// *name -
// flags -
//---------------------------------------------------------------------------------
SQBool Script_LoadScript(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags)
{
// search for mod path identifier so the mod can decide where the file is
const char* modPath = strstr(path, MOD_SCRIPT_PATH_IDENTIFIER);
if (modPath)
path = &modPath[7]; // skip "::MOD::"
///////////////////////////////////////////////////////////////////////////////
return v_Script_LoadScript(v, path, name, flags);
}
//---------------------------------------------------------------------------------
// Purpose: parses rson data to get an array of scripts to compile
// Input :
//---------------------------------------------------------------------------------
bool Script_ParseCompileListRSON(SQCONTEXT context, const char* compileListPath, RSON::Node_t* rson, char** scriptArray, int* pScriptCount, char** precompiledScriptArray, int precompiledScriptCount)
{
return v_Script_ParseCompileListRSON(context, compileListPath, rson, scriptArray, pScriptCount, precompiledScriptArray, precompiledScriptCount);
}
//---------------------------------------------------------------------------------
// Purpose: Compiles and executes input code on target VM by context
// Input : *code -
// context -
//---------------------------------------------------------------------------------
void Script_Execute(const SQChar* code, const SQCONTEXT context)
{
if (!ThreadInMainThread())
{
const string scode(code);
g_TaskScheduler->Dispatch([scode, context]()
{
Script_Execute(scode.c_str(), context);
}, 0);
return; // Only run in main thread.
}
CSquirrelVM* s = Script_GetScriptHandle(context);
if (!s)
{
Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script with no handle to VM\n", SQVM_GetContextName(context));
return;
}
HSQUIRRELVM v = s->GetVM();
if (!v)
{
Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script while VM isn't initialized\n", SQVM_GetContextName(context));
return;
}
SQBufState bufState = SQBufState(code);
SQRESULT compileResult = sq_compilebuffer(v, &bufState, "console", -1);
if (SQ_SUCCEEDED(compileResult))
{
sq_pushroottable(v);
SQRESULT callResult = sq_call(v, 1, false, false);
if (!SQ_SUCCEEDED(callResult))
{
Error(eDLL_T::ENGINE, NO_ERROR, "Failed to execute %s script \"%s\"\n", SQVM_GetContextName(context), code);
}
}
}
void Script_SetCompilingVM(CSquirrelVM* vm, RSON::Node_t* rson)
{
switch (vm->GetContext())
{
#ifndef CLIENT_DLL
case SQCONTEXT::SERVER:
{
v_Script_SetCompilingVM_SV(vm->GetContext(), rson);
break;
}
#endif
#ifndef DEDICATED
case SQCONTEXT::CLIENT:
case SQCONTEXT::UI:
{
v_Script_SetCompilingVM_UICL(vm->GetContext(), rson);
break;
}
#endif
}
}
void CSquirrelVM_CompileModScripts(CSquirrelVM* vm)
{
for (auto& mod : g_pModSystem->GetModList())
{
if (!mod.IsEnabled())
continue;
if (!mod.m_bHasScriptCompileList)
continue;
RSON::Node_t* rson = mod.LoadScriptCompileList(); // allocs parsed rson buffer
if (!rson)
Error(vm->GetVM()->GetNativePrintContext(), EXIT_FAILURE, "%s: Failed to load RSON file %s\n", __FUNCTION__, mod.GetScriptCompileListPath().string().c_str());
const char* scriptPathArray[1024];
int scriptCount = 0;
Script_SetCompilingVM(vm, rson);
if (Script_ParseCompileListRSON(
vm->GetContext(),
mod.GetScriptCompileListPath().string().c_str(),
rson,
(char**)scriptPathArray, &scriptCount,
nullptr, 0))
{
std::vector<char*> newScriptPaths;
for (int i = 0; i < scriptCount; ++i)
{
// add "::MOD::" to the start of the script path so it can be identified from Script_LoadScript later
// this is so we can avoid script naming conflicts by removing the engine's forced directory of "scripts/vscripts/"
// and adding the mod path to the start
std::string scriptPath = MOD_SCRIPT_PATH_IDENTIFIER + (mod.GetBasePath() / "scripts/vscripts/" / scriptPathArray[i]).string();
char* pszScriptPath = _strdup(scriptPath.c_str());
// normalise slash direction
V_FixSlashes(pszScriptPath);
newScriptPaths.emplace_back(pszScriptPath);
scriptPathArray[i] = pszScriptPath;
}
switch (vm->GetVM()->GetContext())
{
#ifndef CLIENT_DLL
case SQCONTEXT::SERVER:
{
v_CSquirrelVM_CompileScriptsFromArray_SV(vm, vm->GetContext(), (char**)scriptPathArray, scriptCount);
break;
}
#endif
#ifndef DEDICATED
case SQCONTEXT::CLIENT:
case SQCONTEXT::UI:
{
v_CSquirrelVM_CompileScriptsFromArray_UICL(vm, vm->GetContext(), (char**)scriptPathArray, scriptCount);
break;
}
#endif
}
// clean up our allocated script paths
for (char* path : newScriptPaths)
{
delete path;
}
}
// TODO[rexx]: clean up allocated RSON memory. example @ 1408B18E2
}
}
#ifndef DEDICATED
__int64 CSquirrelVM_CompileUICLScripts(CSquirrelVM* vm)
{
HSQUIRRELVM v = vm->GetVM();
DevMsg(v->GetNativePrintContext(), (char*)"Loading and compiling script lists\n");
CSquirrelVM_CompileModScripts(vm);
return v_CSquirrelVM_CompileUICLScripts(vm);
}
#endif
#ifndef CLIENT_DLL
__int64 CSquirrelVM_CompileSVScripts(__int64 a1)
{
HSQUIRRELVM v = g_pServerScript->GetVM();
DevMsg(v->GetNativePrintContext(), (char*)"Loading and compiling script lists\n");
CSquirrelVM_CompileModScripts(g_pServerScript);
return v_CSquirrelVM_CompileSVScripts(a1);
}
#endif
//---------------------------------------------------------------------------------
void VSquirrelVM::Attach() const
{
DetourAttach((LPVOID*)&v_Script_RegisterConstant, &Script_RegisterConstant);
DetourAttach((LPVOID*)&v_CSquirrelVM_Init, &CSquirrelVM_Init);
DetourAttach((LPVOID*)&v_Script_DestroySignalEntryListHead, &Script_DestroySignalEntryListHead);
DetourAttach((LPVOID*)&v_Script_LoadRson, &Script_LoadRson);
DetourAttach((LPVOID*)&v_Script_LoadScript, &Script_LoadScript);
#ifndef DEDICATED
DetourAttach((LPVOID*)&v_CSquirrelVM_CompileUICLScripts, &CSquirrelVM_CompileUICLScripts);
#endif
#ifndef CLIENT_DLL
DetourAttach((LPVOID*)&v_CSquirrelVM_CompileSVScripts, &CSquirrelVM_CompileSVScripts);
#endif
}
//---------------------------------------------------------------------------------
void VSquirrelVM::Detach() const
{
DetourDetach((LPVOID*)&v_Script_RegisterConstant, &Script_RegisterConstant);
DetourDetach((LPVOID*)&v_CSquirrelVM_Init, &CSquirrelVM_Init);
DetourDetach((LPVOID*)&v_Script_DestroySignalEntryListHead, &Script_DestroySignalEntryListHead);
DetourDetach((LPVOID*)&v_Script_LoadRson, &Script_LoadRson);
DetourDetach((LPVOID*)&v_Script_LoadScript, &Script_LoadScript);
#ifndef DEDICATED
DetourDetach((LPVOID*)&v_CSquirrelVM_CompileUICLScripts, &CSquirrelVM_CompileUICLScripts);
#endif
#ifndef CLIENT_DLL
DetourDetach((LPVOID*)&v_CSquirrelVM_CompileSVScripts, &CSquirrelVM_CompileSVScripts);
#endif
}