mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
453 lines
20 KiB
C++
453 lines
20 KiB
C++
//=============================================================================//
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//
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// Purpose: Script VM
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier0/frametask.h"
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#include "tier1/cvar.h"
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#include "squirrel/sqapi.h"
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#include "squirrel/sqinit.h"
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#include "squirrel/sqscript.h"
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#include "pluginsystem/modsystem.h"
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//---------------------------------------------------------------------------------
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// Purpose: registers global constant for target context
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// Input : *v -
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// *name -
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// value -
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//---------------------------------------------------------------------------------
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SQRESULT Script_RegisterConstant(CSquirrelVM* s, const SQChar* name, SQInteger value)
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{
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return v_Script_RegisterConstant(s, name, value);
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}
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//---------------------------------------------------------------------------------
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// Purpose: registers and exposes code functions to target context
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// Input : *s -
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// *scriptname -
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// *nativename -
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// *helpstring -
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// *returntype -
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// *arguments -
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// *functor -
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//---------------------------------------------------------------------------------
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SQRESULT Script_RegisterFunction(CSquirrelVM* s, const SQChar* scriptname, const SQChar* nativename,
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const SQChar* helpstring, const SQChar* returntype, const SQChar* parameters, void* functor)
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{
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ScriptFunctionBinding_t binding;
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binding.Init(scriptname, nativename, helpstring, returntype, parameters, 5, functor);
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SQRESULT results = v_Script_RegisterFunction(s, &binding, 1);
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return results;
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}
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#ifndef CLIENT_DLL
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in SERVER context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterServerFunctions(CSquirrelVM* s)
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{
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Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
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Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
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Script_RegisterFunction(s, "GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VSquirrel::SERVER::GetNumHumanPlayers);
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Script_RegisterFunction(s, "GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VSquirrel::SERVER::GetNumFakeClients);
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Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
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Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
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Script_RegisterFunction(s, "KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VSquirrel::SHARED::KickPlayerByName);
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Script_RegisterFunction(s, "KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::KickPlayerById);
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Script_RegisterFunction(s, "BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VSquirrel::SHARED::BanPlayerByName);
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Script_RegisterFunction(s, "BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::BanPlayerById);
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Script_RegisterFunction(s, "UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VSquirrel::SHARED::UnbanPlayer);
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Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
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Script_RegisterFunction(s, "IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VSquirrel::SERVER::IsDedicated);
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}
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in CLIENT context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterClientFunctions(CSquirrelVM* s)
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{
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Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
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Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
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Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
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Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
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Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
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Script_RegisterFunction(s, "IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VSquirrel::SHARED::IsClientDLL);
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}
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in UI context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterUIFunctions(CSquirrelVM* s)
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{
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Script_RegisterFunction(s, "SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VSquirrel::SHARED::SDKNativeTest);
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Script_RegisterFunction(s, "GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VSquirrel::SHARED::GetSDKVersion);
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Script_RegisterFunction(s, "RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VSquirrel::UI::RefreshServerCount);
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// Functions for retrieving server browser data
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Script_RegisterFunction(s, "GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerName);
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Script_RegisterFunction(s, "GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerDescription);
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Script_RegisterFunction(s, "GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerMap);
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Script_RegisterFunction(s, "GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VSquirrel::UI::GetServerPlaylist);
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Script_RegisterFunction(s, "GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VSquirrel::UI::GetServerCurrentPlayers);
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Script_RegisterFunction(s, "GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VSquirrel::UI::GetServerMaxPlayers);
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Script_RegisterFunction(s, "GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VSquirrel::UI::GetServerCount);
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// Misc main menu functions
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Script_RegisterFunction(s, "GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VSquirrel::UI::GetPromoData);
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// Functions for creating servers
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Script_RegisterFunction(s, "CreateServer", "Script_CreateServer", "Starts server with the specified settings", "void", "string, string, string, string, int", &VSquirrel::UI::CreateServer);
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Script_RegisterFunction(s, "IsServerActive", "Script_IsServerActive", "Returns whether the server is active", "bool", "", &VSquirrel::SHARED::IsServerActive);
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// Functions for connecting to servers
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Script_RegisterFunction(s, "ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VSquirrel::UI::ConnectToServer);
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Script_RegisterFunction(s, "ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VSquirrel::UI::ConnectToListedServer);
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Script_RegisterFunction(s, "ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VSquirrel::UI::ConnectToHiddenServer);
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Script_RegisterFunction(s, "GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VSquirrel::UI::GetHiddenServerName);
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Script_RegisterFunction(s, "GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VSquirrel::SHARED::GetAvailableMaps);
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Script_RegisterFunction(s, "GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VSquirrel::SHARED::GetAvailablePlaylists);
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#ifndef CLIENT_DLL
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Script_RegisterFunction(s, "KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VSquirrel::SHARED::KickPlayerByName);
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Script_RegisterFunction(s, "KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::KickPlayerById);
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Script_RegisterFunction(s, "BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VSquirrel::SHARED::BanPlayerByName);
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Script_RegisterFunction(s, "BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VSquirrel::SHARED::BanPlayerById);
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Script_RegisterFunction(s, "UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VSquirrel::SHARED::UnbanPlayer);
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#endif // !CLIENT_DLL
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Script_RegisterFunction(s, "ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VSquirrel::SHARED::ShutdownHostGame);
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Script_RegisterFunction(s, "IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VSquirrel::SHARED::IsClientDLL);
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}
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#endif // !DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: Initialises a Squirrel VM instance
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// Output : True on success, false on failure
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//---------------------------------------------------------------------------------
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bool CSquirrelVM_Init(CSquirrelVM* s, SQCONTEXT context, float curTime)
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{
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v_CSquirrelVM_Init(s, context, curTime);
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DevMsg((eDLL_T)context, "Created %s VM: '0x%p'\n", s->GetVM()->_sharedstate->_contextname, s);
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switch (context)
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{
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#ifndef CLIENT_DLL
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case SQCONTEXT::SERVER:
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g_pServerScript = s;
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Script_RegisterServerFunctions(s);
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break;
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#endif
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#ifndef DEDICATED
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case SQCONTEXT::CLIENT:
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g_pClientScript = s;
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Script_RegisterClientFunctions(s);
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break;
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case SQCONTEXT::UI:
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g_pUIScript = s;
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Script_RegisterUIFunctions(s);
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break;
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#endif
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}
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return true; // original func always returns true
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}
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//---------------------------------------------------------------------------------
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// Purpose: Returns the script VM pointer by context
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// Input : context -
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// Output : SQVM*
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//---------------------------------------------------------------------------------
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CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context)
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{
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switch (context)
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{
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#ifndef CLIENT_DLL
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case SQCONTEXT::SERVER:
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return g_pServerScript;
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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case SQCONTEXT::CLIENT:
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return g_pClientScript;
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case SQCONTEXT::UI:
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return g_pUIScript;
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#endif // !DEDICATED
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default:
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return nullptr;
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: destroys the signal entry list head
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// Input : *s -
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// v -
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// f -
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// Output : true on success, false otherwise
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//---------------------------------------------------------------------------------
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SQBool Script_DestroySignalEntryListHead(CSquirrelVM* s, HSQUIRRELVM v, SQFloat f)
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{
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SQBool result = v_Script_DestroySignalEntryListHead(s, v, f);
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Script_RegisterConstant(s, "DEVELOPER", developer->GetInt());
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return result;
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}
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//---------------------------------------------------------------------------------
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// Purpose: prints the global include file the compiler loads for loading scripts
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// Input : *szRsonName -
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//---------------------------------------------------------------------------------
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SQInteger Script_LoadRson(const SQChar* rsonfile)
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{
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DevMsg(eDLL_T::ENGINE, "Loading RSON: '%s'\n", rsonfile);
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return v_Script_LoadRson(rsonfile);
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}
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//---------------------------------------------------------------------------------
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// Purpose: prints the scripts the compiler loads from global include to be compiled
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// Input : *v -
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// *path -
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// *name -
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// flags -
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//---------------------------------------------------------------------------------
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SQBool Script_LoadScript(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags)
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{
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// search for mod path identifier so the mod can decide where the file is
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const char* modPath = strstr(path, MOD_SCRIPT_PATH_IDENTIFIER);
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if (modPath)
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path = &modPath[7]; // skip "::MOD::"
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///////////////////////////////////////////////////////////////////////////////
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return v_Script_LoadScript(v, path, name, flags);
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}
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//---------------------------------------------------------------------------------
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// Purpose: parses rson data to get an array of scripts to compile
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// Input :
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//---------------------------------------------------------------------------------
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bool Script_ParseCompileListRSON(SQCONTEXT context, const char* compileListPath, RSON::Node_t* rson, char** scriptArray, int* pScriptCount, char** precompiledScriptArray, int precompiledScriptCount)
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{
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return v_Script_ParseCompileListRSON(context, compileListPath, rson, scriptArray, pScriptCount, precompiledScriptArray, precompiledScriptCount);
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}
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//---------------------------------------------------------------------------------
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// Purpose: Compiles and executes input code on target VM by context
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// Input : *code -
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// context -
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//---------------------------------------------------------------------------------
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void Script_Execute(const SQChar* code, const SQCONTEXT context)
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{
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if (!ThreadInMainThread())
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{
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const string scode(code);
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g_TaskScheduler->Dispatch([scode, context]()
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{
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Script_Execute(scode.c_str(), context);
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}, 0);
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return; // Only run in main thread.
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}
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CSquirrelVM* s = Script_GetScriptHandle(context);
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if (!s)
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{
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Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script with no handle to VM\n", SQVM_GetContextName(context));
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return;
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}
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HSQUIRRELVM v = s->GetVM();
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if (!v)
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{
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Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script while VM isn't initialized\n", SQVM_GetContextName(context));
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return;
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}
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SQBufState bufState = SQBufState(code);
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SQRESULT compileResult = sq_compilebuffer(v, &bufState, "console", -1);
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if (SQ_SUCCEEDED(compileResult))
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{
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sq_pushroottable(v);
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SQRESULT callResult = sq_call(v, 1, false, false);
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if (!SQ_SUCCEEDED(callResult))
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{
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Error(eDLL_T::ENGINE, NO_ERROR, "Failed to execute %s script \"%s\"\n", SQVM_GetContextName(context), code);
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}
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}
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}
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void Script_SetCompilingVM(CSquirrelVM* vm, RSON::Node_t* rson)
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{
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switch (vm->GetContext())
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{
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#ifndef CLIENT_DLL
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case SQCONTEXT::SERVER:
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{
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v_Script_SetCompilingVM_SV(vm->GetContext(), rson);
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break;
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}
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#endif
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#ifndef DEDICATED
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case SQCONTEXT::CLIENT:
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case SQCONTEXT::UI:
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{
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v_Script_SetCompilingVM_UICL(vm->GetContext(), rson);
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break;
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}
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#endif
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}
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}
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void CSquirrelVM_CompileModScripts(CSquirrelVM* vm)
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{
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for (auto& mod : g_pModSystem->GetModList())
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{
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if (!mod.IsEnabled())
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continue;
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if (!mod.m_bHasScriptCompileList)
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continue;
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RSON::Node_t* rson = mod.LoadScriptCompileList(); // allocs parsed rson buffer
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if (!rson)
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Error(vm->GetVM()->GetNativePrintContext(), EXIT_FAILURE, "%s: Failed to load RSON file %s\n", __FUNCTION__, mod.GetScriptCompileListPath().string().c_str());
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const char* scriptPathArray[1024];
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int scriptCount = 0;
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Script_SetCompilingVM(vm, rson);
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if (Script_ParseCompileListRSON(
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vm->GetContext(),
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mod.GetScriptCompileListPath().string().c_str(),
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rson,
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(char**)scriptPathArray, &scriptCount,
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nullptr, 0))
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{
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std::vector<char*> newScriptPaths;
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for (int i = 0; i < scriptCount; ++i)
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{
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// add "::MOD::" to the start of the script path so it can be identified from Script_LoadScript later
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// this is so we can avoid script naming conflicts by removing the engine's forced directory of "scripts/vscripts/"
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// and adding the mod path to the start
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std::string scriptPath = MOD_SCRIPT_PATH_IDENTIFIER + (mod.GetBasePath() / "scripts/vscripts/" / scriptPathArray[i]).string();
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char* pszScriptPath = _strdup(scriptPath.c_str());
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// normalise slash direction
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V_FixSlashes(pszScriptPath);
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newScriptPaths.emplace_back(pszScriptPath);
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scriptPathArray[i] = pszScriptPath;
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}
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switch (vm->GetVM()->GetContext())
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{
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#ifndef CLIENT_DLL
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case SQCONTEXT::SERVER:
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{
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v_CSquirrelVM_CompileScriptsFromArray_SV(vm, vm->GetContext(), (char**)scriptPathArray, scriptCount);
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break;
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}
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#endif
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#ifndef DEDICATED
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case SQCONTEXT::CLIENT:
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case SQCONTEXT::UI:
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{
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v_CSquirrelVM_CompileScriptsFromArray_UICL(vm, vm->GetContext(), (char**)scriptPathArray, scriptCount);
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break;
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}
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#endif
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}
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// clean up our allocated script paths
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for (char* path : newScriptPaths)
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{
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delete path;
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}
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}
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// TODO[rexx]: clean up allocated RSON memory. example @ 1408B18E2
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}
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}
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#ifndef DEDICATED
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__int64 CSquirrelVM_CompileUICLScripts(CSquirrelVM* vm)
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{
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HSQUIRRELVM v = vm->GetVM();
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DevMsg(v->GetNativePrintContext(), (char*)"Loading and compiling script lists\n");
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CSquirrelVM_CompileModScripts(vm);
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return v_CSquirrelVM_CompileUICLScripts(vm);
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}
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#endif
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#ifndef CLIENT_DLL
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__int64 CSquirrelVM_CompileSVScripts(__int64 a1)
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{
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HSQUIRRELVM v = g_pServerScript->GetVM();
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DevMsg(v->GetNativePrintContext(), (char*)"Loading and compiling script lists\n");
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CSquirrelVM_CompileModScripts(g_pServerScript);
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return v_CSquirrelVM_CompileSVScripts(a1);
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}
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#endif
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//---------------------------------------------------------------------------------
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void VSquirrelVM::Attach() const
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{
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DetourAttach((LPVOID*)&v_Script_RegisterConstant, &Script_RegisterConstant);
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DetourAttach((LPVOID*)&v_CSquirrelVM_Init, &CSquirrelVM_Init);
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DetourAttach((LPVOID*)&v_Script_DestroySignalEntryListHead, &Script_DestroySignalEntryListHead);
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DetourAttach((LPVOID*)&v_Script_LoadRson, &Script_LoadRson);
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DetourAttach((LPVOID*)&v_Script_LoadScript, &Script_LoadScript);
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#ifndef DEDICATED
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DetourAttach((LPVOID*)&v_CSquirrelVM_CompileUICLScripts, &CSquirrelVM_CompileUICLScripts);
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#endif
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#ifndef CLIENT_DLL
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DetourAttach((LPVOID*)&v_CSquirrelVM_CompileSVScripts, &CSquirrelVM_CompileSVScripts);
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#endif
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}
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//---------------------------------------------------------------------------------
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void VSquirrelVM::Detach() const
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{
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DetourDetach((LPVOID*)&v_Script_RegisterConstant, &Script_RegisterConstant);
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DetourDetach((LPVOID*)&v_CSquirrelVM_Init, &CSquirrelVM_Init);
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DetourDetach((LPVOID*)&v_Script_DestroySignalEntryListHead, &Script_DestroySignalEntryListHead);
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DetourDetach((LPVOID*)&v_Script_LoadRson, &Script_LoadRson);
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DetourDetach((LPVOID*)&v_Script_LoadScript, &Script_LoadScript);
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#ifndef DEDICATED
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DetourDetach((LPVOID*)&v_CSquirrelVM_CompileUICLScripts, &CSquirrelVM_CompileUICLScripts);
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#endif
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#ifndef CLIENT_DLL
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DetourDetach((LPVOID*)&v_CSquirrelVM_CompileSVScripts, &CSquirrelVM_CompileSVScripts);
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#endif
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}
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