r5sdk/r5dev/networksystem/bansystem.h
Kawe Mazidjatari 3ea49766c6 Light banning code improvements
* Removed extraneous std::string constructors (everything using the bansystem used raw char pointers).
* Improved logging and function comments.
2023-04-29 12:15:51 +02:00

33 lines
1002 B
C++

#pragma once
typedef vector<std::pair<string, uint64_t>> BannedVec_t;
class CBanSystem
{
public:
void Load(void);
void Save(void) const;
bool AddEntry(const char* ipAddress, const uint64_t nucleusId);
bool DeleteEntry(const char* ipAddress, const uint64_t nucleusId);
bool IsBanned(const char* ipAddress, const uint64_t nucleusId) const;
bool IsBanListValid(void) const;
void KickPlayerByName(const char* playerName, const char* reason = nullptr);
void KickPlayerById(const char* playerHandle, const char* reason = nullptr);
void BanPlayerByName(const char* playerName, const char* reason = nullptr);
void BanPlayerById(const char* playerHandle, const char* reason = nullptr);
void UnbanPlayer(const char* criteria);
private:
void AuthorPlayerByName(const char* playerName, const bool bBan, const char* reason = nullptr);
void AuthorPlayerById(const char* playerHandle, const bool bBan, const char* reason = nullptr);
BannedVec_t m_vBanList;
};
extern CBanSystem* g_pBanSystem;