r5sdk/r5dev/engine/client/vengineclient_impl.cpp
Kawe Mazidjatari 144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00

103 lines
3.6 KiB
C++

//=============================================================================//
//
// Purpose: Interface the engine exposes to the game DLL
//
//=============================================================================//
#include "core/stdafx.h"
#include "engine/cmd.h"
#include "clientstate.h"
#include "vengineclient_impl.h"
//---------------------------------------------------------------------------------
// Purpose: define if commands from the server should be restricted or not.
// Input : bRestricted -
// Output :
//---------------------------------------------------------------------------------
void CEngineClient::SetRestrictServerCommands(bool bRestricted)
{
g_pClientState->m_bRestrictServerCommands = bRestricted;
}
//---------------------------------------------------------------------------------
// Purpose: get value for if commands are restricted from servers.
// Input :
// Output : bool
//---------------------------------------------------------------------------------
bool CEngineClient::GetRestrictServerCommands() const
{
return g_pClientState->m_bRestrictServerCommands;
}
//---------------------------------------------------------------------------------
// Purpose: define if commands on the client should be restricted or not.
// Input : bRestricted -
// Output :
//---------------------------------------------------------------------------------
void CEngineClient::SetRestrictClientCommands(bool bRestricted)
{
g_pClientState->m_bRestrictClientCommands = bRestricted;
}
//---------------------------------------------------------------------------------
// Purpose: get value for if commands are restricted for clients.
// Input :
// Output : bool
//---------------------------------------------------------------------------------
bool CEngineClient::GetRestrictClientCommands() const
{
return g_pClientState->m_bRestrictClientCommands;
}
//---------------------------------------------------------------------------------
// Purpose: get local player
// Input :
// Output : int
//---------------------------------------------------------------------------------
int CEngineClient::GetLocalPlayer()
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
const static int index = 35;
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
const static int index = 36;
#endif
return CallVFunc<int>(index, this);
}
//---------------------------------------------------------------------------------
// Purpose: execute client command
// Input : *thisptr -
// *szCmdString -
// Output :
//---------------------------------------------------------------------------------
void CEngineClient::_ClientCmd(CEngineClient* thisptr, const char* const szCmdString)
{
const bool restrictClientCommands = g_pClientState->m_bRestrictClientCommands;
const int numMarkers = 2;
if (restrictClientCommands && !Cbuf_HasRoomForExecutionMarkers(numMarkers))
{
DevWarning(eDLL_T::CLIENT, "%s: No room for %i execution markers; command \"%s\" ignored\n",
__FUNCTION__, numMarkers, szCmdString);
return;
}
if (restrictClientCommands)
{
Cbuf_AddExecutionMarker(Cbuf_GetCurrentPlayer(), eCmdExecutionMarker_Enable_FCVAR_CLIENTCMD_CAN_EXECUTE);
}
Cbuf_AddText(Cbuf_GetCurrentPlayer(), szCmdString, cmd_source_t::kCommandSrcCode);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "\n", cmd_source_t::kCommandSrcCode);
if (restrictClientCommands)
{
Cbuf_AddExecutionMarker(Cbuf_GetCurrentPlayer(), eCmdExecutionMarker_Disable_FCVAR_CLIENTCMD_CAN_EXECUTE);
}
}
void HVEngineClient::Detour(const bool bAttach) const
{
DetourSetup(&CEngineClient__ClientCmd, &CEngineClient::_ClientCmd, bAttach);
}