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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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#include "core/stdafx.h"
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#include "tier1/characterset.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: builds a simple lookup table of a group of important characters
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// Input : *pParseGroup - pointer to the buffer for the group
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// *pGroupString - null terminated list of characters to flag
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//-----------------------------------------------------------------------------
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void CharacterSetBuild(characterset_t* pSetBuffer, const char* pszSetString)
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{
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unsigned int i = 0;
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// Test our pointers
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if (!pSetBuffer || !pszSetString)
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return;
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memset(pSetBuffer->set, 0, sizeof(pSetBuffer->set));
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while (pszSetString[i])
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{
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unsigned char ch = (unsigned char)pszSetString[i];
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pSetBuffer->set[ch] = 1;
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i++;
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}
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}
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