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The Season 3 versions of the executable deadlock when threaded bone setup has been enabled on the client while the listen server has ran at least once during the process lifetime.
28 lines
1.2 KiB
INI
28 lines
1.2 KiB
INI
/////////////////////// client configuration file.
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// This file is executed automatically on startup.
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//////////////////////////
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//// CLIENT ////
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//////////////////////////
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cl_noTimeoutLocalHost "0" // Do not time-out on local connections.
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//////////////////////////
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//// DEBUG TEXT ////
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//////////////////////////
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cl_showfps "0" // Shows detailed client/server stats.
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cl_showpos "0" // Shows detailed position stats.
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cl_showsimstats "0" // Shows detailed simulation stats.
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cl_showgpustats "0" // Shows detailed GPU memory stats.
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phys_showObjectCount "0" // Shows physics object count.
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rui_defaultDebugFontFace "ArameMono" // Sets the RUI debug font face.
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//////////////////////////
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//// PLATFORM ////
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//////////////////////////
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origin_disconnectWhenOffline "0" // Whether the client disconnect itself from the server if Origin is offline.
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//////////////////////////
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//// MATSYS ////
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//////////////////////////
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mat_showdxoutput "0" // Shows debug information from the DirectX hook system.
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