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29 lines
556 B
C++
29 lines
556 B
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENGINE_ICOLLIDEABLE_H
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#define ENGINE_ICOLLIDEABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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class IHandleEntity;
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abstract_class ICollideable
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{
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public:
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// Gets at the entity handle associated with the collideable
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virtual IHandleEntity* GetEntityHandle() {};// = 0;
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// TODO!!!
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};
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#endif // ENGINE_ICOLLIDEABLE_H
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