r5sdk/r5dev/core/init.cpp
Kawe Mazidjatari 1e7b746356 More detailed system stats
Fixed physical core count always returning logical core count (this engine does not run on the AMD Phenom processor).
2022-04-18 16:45:26 +02:00

395 lines
13 KiB
C++

//=============================================================================//
//
// Purpose: Main systems initialization file
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/init.h"
#include "tier0/jobthread.h"
#include "tier0/tslist.h"
#include "tier0/fasttimer.h"
#include "tier0/cpu.h"
#include "tier0/commandline.h"
#include "tier1/cmd.h"
#include "tier1/IConVar.h"
#include "tier1/cvar.h"
#include "vpc/IAppSystem.h"
#include "vpc/keyvalues.h"
#include "vpc/interfaces.h"
#include "vstdlib/callback.h"
#include "vstdlib/completion.h"
#include "vstdlib/keyvaluessystem.h"
#include "common/opcodes.h"
#include "common/netmessages.h"
#include "launcher/prx.h"
#include "launcher/launcher.h"
#include "launcher/IApplication.h"
#include "filesystem/basefilesystem.h"
#include "filesystem/filesystem.h"
#include "ebisusdk/EbisuSDK.h"
#ifndef DEDICATED
#include "milessdk/win64_rrthreads.h"
#endif // !DEDICATED
#include "vphysics/QHull.h"
#include "bsplib/bsplib.h"
#include "materialsystem/cmaterialsystem.h"
#ifndef DEDICATED
#include "materialsystem/cmaterialglue.h"
#include "vgui/vgui_baseui_interface.h"
#include "vgui/vgui_debugpanel.h"
#include "vgui/vgui_fpspanel.h"
#include "vguimatsurface/MatSystemSurface.h"
#endif // !DEDICATED
#include "client/client.h"
#include "client/cdll_engine_int.h"
#include "client/vengineclient_impl.h"
#ifndef CLIENT_DLL
#include "server/server.h"
#include "server/vengineserver_impl.h"
#endif // !CLIENT_DLL
#include "squirrel/sqinit.h"
#include "squirrel/sqapi.h"
#include "squirrel/sqvm.h"
#include "studiorender/studiorendercontext.h"
#include "rtech/rtech_game.h"
#include "rtech/stryder/stryder.h"
#ifndef DEDICATED
#include "rtech/rui/rui.h"
#endif // !DEDICATED
#include "engine/baseclient.h"
#include "engine/baseclientstate.h"
#ifndef CLIENT_DLL
#include "engine/baseserver.h"
#endif // !CLIENT_DLL
#include "engine/common.h"
#include "engine/cmodel_bsp.h"
#include "engine/host.h"
#include "engine/host_cmd.h"
#include "engine/host_state.h"
#include "engine/modelloader.h"
#include "engine/net.h"
#include "engine/net_chan.h"
#include "engine/cl_main.h"
#ifndef CLIENT_DLL
#include "engine/sv_main.h"
#endif // !CLIENT_DLL
#include "engine/sys_dll.h"
#include "engine/sys_dll2.h"
#include "engine/sys_engine.h"
#include "engine/sys_utils.h"
#include "engine/sys_getmodes.h"
#include "engine/gl_matsysiface.h"
#include "engine/gl_screen.h"
#ifndef DEDICATED
#include "engine/debugoverlay.h"
#endif // !DEDICATED
#ifndef CLIENT_DLL
#include "game/server/ai_node.h"
#include "game/server/ai_network.h"
#include "game/server/ai_networkmanager.h"
#include "game/server/ai_utility.h"
#include "game/server/detour_impl.h"
#include "game/server/fairfight_impl.h"
#include "game/server/gameinterface.h"
#include "public/include/edict.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "inputsystem/inputsystem.h"
#include "windows/id3dx.h"
#endif // !DEDICATED
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
//
/////////////////////////////////////////////////////////////////////////////////////////////////
void Systems_Init()
{
spdlog::info("+-------------------------------------------------------------+\n");
QuerySystemInfo();
CFastTimer initTimer;
initTimer.Start();
for (IDetour* pDetour : vDetour)
{
pDetour->GetFun();
pDetour->GetVar();
pDetour->GetCon();
}
initTimer.End();
spdlog::info("+-------------------------------------------------------------+\n");
spdlog::info("Detour->Init() '{:03.6f}' seconds ('{:12d}' clocks)\n", initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
initTimer.Start();
// Initialize WinSock system.
WS_Init();
// Begin the detour transaction to hook the the process
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Hook functions
Launcher_Attatch();
IApplication_Attach();
#ifdef DEDICATED
//PRX_Attach();
#endif // DEDICATED
CBaseClient_Attach();
CBaseFileSystem_Attach();
#ifndef DEDICATED
CMaterialSystem_Attach();
#endif // !DEDICATED
QHull_Attach();
//BspLib_Attach();
#ifndef DEDICATED
CEngineVGui_Attach();
CFPSPanel_Attach();
CHLClient_Attach();
#endif // !DEDICATED
#if !defined(CLIENT_DLL) && defined (GAMEDLL_S3)
CServer_Attach(); // S1 and S2 CServer functions require work.
#endif // !CLIENT_DLL && GAMEDLL_S3
// !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
#if defined (DEDICATED) || defined (GAMEDLL_S3)
CHostState_Attach();
#endif // DEDICATED || GAMEDLL_S3
//CModelLoader_Attach();
NET_Attach();
ConCommand_Attach();
IConVar_Attach();
CKeyValueSystem_Attach();
#ifndef CLIENT_DLL
IVEngineServer_Attach();
#endif // !CLIENT_DLL
SQAPI_Attach();
SQVM_Attach();
RTech_Game_Attach();
#ifndef DEDICATED
Rui_Attach();
#endif // !DEDICATED
SysDll_Attach();
SysDll2_Attach();
SysUtils_Attach();
#ifndef DEDICATED
HCVideoMode_Common_Attach();
//DebugOverlays_Attach();
#endif // !DEDICATED
#ifndef CLIENT_DLL
CAI_Utility_Attach();
CAI_Network_Attach();
CAI_NetworkManager_Attach();
#endif // !#ifndef CLIENT_DLL
// Patch instructions
RuntimePtc_Init();
// Commit the transaction
if (DetourTransactionCommit() != NO_ERROR)
{
// Failed to hook into the process, terminate
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
}
initTimer.End();
spdlog::info("Detour->Attach() '{:03.6f}' seconds ('{:12d}' clocks)\n", initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
spdlog::info("+-------------------------------------------------------------+\n");
g_pConVar->Init();
#ifdef DEDICATED
Dedicated_Init();
#endif // DEDICATED
}
//////////////////////////////////////////////////////////////////////////
//
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
//
//////////////////////////////////////////////////////////////////////////
void Systems_Shutdown()
{
CFastTimer shutdownTimer;
shutdownTimer.Start();
// Shutdown WinSock system.
WS_Shutdown();
// Begin the detour transaction to unhook the the process
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Unhook functions
Launcher_Detatch();
IApplication_Detach();
#ifdef DEDICATED
//PRX_Detach();
#endif // DEDICATED
CBaseClient_Detach();
CBaseFileSystem_Detach();
#ifndef DEDICATED
CMaterialSystem_Detach();
#endif // !DEDICATED
QHull_Detach();
//BspLib_Detach();
#ifndef DEDICATED
CEngineVGui_Detach();
CFPSPanel_Detach();
CHLClient_Detach();
#endif // !DEDICATED
#if !defined(CLIENT_DLL) && defined (GAMEDLL_S3)
CServer_Detach(); // S1 and S2 CServer functions require work.
#endif // !CLIENT_DLL && GAMEDLL_S3
// !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
#if defined (DEDICATED) || defined (GAMEDLL_S3)
CHostState_Detach(); // Dedicated only for now until backwards compatible with S1.
#endif // DEDICATED || GAMEDLL_S3
//CModelLoader_Detach();
NET_Detach();
ConCommand_Detach();
IConVar_Detach();
CKeyValueSystem_Detach();
#ifndef CLIENT_DLL
IVEngineServer_Detach();
#endif // !CLIENT_DLL
SQAPI_Detach();
SQVM_Detach();
RTech_Game_Detach();
#ifndef DEDICATED
Rui_Detach();
#endif // !DEDICATED
SysDll_Detach();
SysDll2_Detach();
SysUtils_Detach();
#ifndef DEDICATED
HCVideoMode_Common_Detach();
//DebugOverlays_Detach();
#endif // !DEDICATED
#ifndef CLIENT_DLL
CAI_Utility_Detach();
CAI_Network_Detach();
CAI_NetworkManager_Detach();
#endif // !CLIENT_DLL
// Commit the transaction
DetourTransactionCommit();
shutdownTimer.End();
spdlog::info("Detour->Detach() '{:03.6f}' seconds ('{:12d}' clocks)\n", shutdownTimer.GetDuration().GetSeconds(), shutdownTimer.GetDuration().GetCycles());
spdlog::info("+-------------------------------------------------------------+\n");
}
/////////////////////////////////////////////////////
//
// ██╗ ██╗████████╗██╗██╗ ██╗████████╗██╗ ██╗
// ██║ ██║╚══██╔══╝██║██║ ██║╚══██╔══╝╚██╗ ██╔╝
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚████╔╝
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚██╔╝
// ╚██████╔╝ ██║ ██║███████╗██║ ██║ ██║
// ╚═════╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝
//
/////////////////////////////////////////////////////
void WS_Init()
{
WSAData wsaData{};
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
if (nError != 0)
{
std::cerr << "Failed to start Winsock via WSAStartup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
}
}
void WS_Shutdown()
{
int nError = ::WSACleanup();
if (nError != 0)
{
std::cerr << "Failed to stop winsock via WSACleanup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
}
}
void QuerySystemInfo()
{
const CPUInformation& pi = GetCPUInformation();
if (!(pi.m_bSSE && pi.m_bSSE2))
{
if (MessageBoxA(NULL, "SSE and SSE2 are required.", "Unsupported CPU", MB_ICONERROR | MB_OK))
{
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
}
}
spdlog::info("CPU model identifier : '{:s}'\n", pi.m_szProcessorBrand);
spdlog::info("CPU vendor identifier : '{:s}'\n", pi.m_szProcessorID);
spdlog::info("CPU core count : '{:10d}' ({:s})\n", pi.m_nPhysicalProcessors, "Physical");
spdlog::info("CPU core count : '{:10d}' ({:s})\n", pi.m_nLogicalProcessors, "Logical");
spdlog::info("L1 cache (KiB): '{:10d}'\n", pi.m_nL1CacheSizeKb);
spdlog::info("L1 cache (Dsc): '{:#10x}'\n" , pi.m_nL1CacheDesc);
spdlog::info("L2 cache (KiB): '{:10d}'\n", pi.m_nL2CacheSizeKb);
spdlog::info("L2 cache (Dsc): '{:#10x}'\n" , pi.m_nL2CacheDesc);
spdlog::info("L3 cache (KiB): '{:10d}'\n", pi.m_nL3CacheSizeKb);
spdlog::info("L3 cache (Dsc): '{:#10x}'\n" , pi.m_nL3CacheDesc);
spdlog::info("Clock speed (CPS): '{:10d}'\n", pi.m_Speed);
MEMORYSTATUSEX statex{};
statex.dwLength = sizeof(statex);
if (GlobalMemoryStatusEx(&statex))
{
spdlog::info("Total system memory (MiB): '{:10d}' ({:s})\n", (statex.ullTotalPhys / 1024) / 1024, "Physical");
spdlog::info("Avail system memory (MiB): '{:10d}' ({:s})\n", (statex.ullAvailPhys / 1024) / 1024, "Physical");
spdlog::info("Total system memory (MiB): '{:10d}' ({:s})\n", (statex.ullTotalVirtual / 1024) / 1024, "Virtual");
spdlog::info("Avail system memory (MiB): '{:10d}' ({:s})\n", (statex.ullAvailVirtual / 1024) / 1024, "Virtual");
}
else
{
spdlog::error("Unable to retrieve system memory information: {:s}\n",
std::system_category().message(static_cast<int>(::GetLastError())));
}
}
void PrintHAddress() // Test the sigscan results
{
std::cout << "+----------------------------------------------------------------+" << std::endl;
for (IDetour* pDetour : vDetour)
{
pDetour->GetAdr();
}
}