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Required as the initialization only sets it to the startup rect size. This will always be up-to-date during resizes.
29 lines
954 B
C++
29 lines
954 B
C++
//===========================================================================//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "windows/id3dx.h"
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#include "engine/sys_getmodes.h"
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//-----------------------------------------------------------------------------
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// Purpose: creates the game window, obtains the rect and plays the startup movie.
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//-----------------------------------------------------------------------------
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bool HCVideoMode_Common__CreateGameWindow(int* pnRect)
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{
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g_nWindowRect[0] = pnRect[0];
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g_nWindowRect[1] = pnRect[1];
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return CVideoMode_Common__CreateGameWindow(pnRect);
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}
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void HVideoMode_Common::Attach() const
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{
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DetourAttach(&CVideoMode_Common__CreateGameWindow, &HCVideoMode_Common__CreateGameWindow);
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}
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void HVideoMode_Common::Detach() const
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{
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DetourDetach(&CVideoMode_Common__CreateGameWindow, &HCVideoMode_Common__CreateGameWindow);
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}
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