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36 lines
646 B
C++
36 lines
646 B
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISERVERENTITY_H
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#define ISERVERENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iserverunknown.h"
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#include "string_t.h"
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struct Ray_t;
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class ServerClass;
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class ICollideable;
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class IServerNetworkable;
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class Vector;
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class QAngle;
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// This class is how the engine talks to entities in the game DLL.
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// CBaseEntity implements this interface.
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class IServerEntity : public IServerUnknown
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{
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public:
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};
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#endif // ISERVERENTITY_H
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