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* All libraries have been isolated from each other, and build into separate artifacts. * Project has been restructured to support isolating libraries. * CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example). * Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp). TODO: * Add a batch file to autogenerate all projects. * Add support for dedicated server. * Add support for client dll. Bugs: * Game crashes on the title screen after the UI script compiler has finished (root cause unknown). * Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
17 lines
616 B
C
17 lines
616 B
C
#ifndef TIER2_CURLUTILS_H
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#define TIER2_CURLUTILS_H
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extern ConVar* ssl_verify_peer;
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extern ConVar* curl_timeout;
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extern ConVar* curl_debug;
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size_t CURLWriteStringCallback(char* contents, const size_t size, const size_t nmemb, void* userp);
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CURL* CURLInitRequest(const char* remote, const char* request, string& outResponse, curl_slist*& slist);
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CURLcode CURLSubmitRequest(CURL* curl, curl_slist*& slist);
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CURLINFO CURLRetrieveInfo(CURL* curl);
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bool CURLHandleError(CURL* curl, CURLcode res, string& outMessage);
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void CURLFormatUrl(string& outUrl, const char* host, const char* api);
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#endif // !TIER2_CURLUTILS_H
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