r5sdk/r5dev/public/tier2/socketcreator.h
Kawe Mazidjatari be61c93c85 RCON system improvements
* Added more error handling throughout code.
* Marked function parameters 'const' where possible.
* Updated comments.
2023-04-22 16:02:54 +02:00

63 lines
1.6 KiB
C++

#pragma once
#include "tier1/NetAdr.h"
#include "common/igameserverdata.h"
//-----------------------------------------------------------------------------
// Purpose: container class to handle network streams
//-----------------------------------------------------------------------------
class CSocketCreator
{
public:
CSocketCreator(void);
~CSocketCreator(void);
void RunFrame(void);
void ProcessAccept(void);
bool CreateListenSocket(const netadr_t& netAdr, bool bDualStack = true);
void CloseListenSocket(void);
int ConnectSocket(const netadr_t& netAdr, bool bSingleSocket);
void DisconnectSocket(SocketHandle_t hSocket);
void DisconnectSockets(void);
bool ConfigureSocket(SocketHandle_t hSocket, bool bDualStack = true);
int OnSocketAccepted(SocketHandle_t hSocket, const netadr_t& netAdr);
void CloseAcceptedSocket(int nIndex);
void CloseAllAcceptedSockets(void);
bool IsListening(void) const;
bool IsSocketBlocking(void) const;
int GetAuthorizedSocketCount(void) const;
int GetAcceptedSocketCount(void) const;
SocketHandle_t GetAcceptedSocketHandle(int nIndex) const;
const netadr_t& GetAcceptedSocketAddress(int nIndex) const;
CConnectedNetConsoleData* GetAcceptedSocketData(int nIndex) const;
public:
struct AcceptedSocket_t
{
AcceptedSocket_t(void)
{
m_hSocket = NULL;
m_pData = nullptr;
}
SocketHandle_t m_hSocket;
netadr_t m_Address;
CConnectedNetConsoleData* m_pData;
};
std::vector<AcceptedSocket_t> m_hAcceptedSockets;
SocketHandle_t m_hListenSocket; // Used to accept connections.
private:
enum
{
SOCKET_TCP_MAX_ACCEPTS = 2
};
};