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* Use 'CClient::Disconnect(..)' for all kicks and bans (this automatically clears the entire CClient slot, and removes the net channel). * Only force disconnect when 'CNetChan::m_nSignonState' has a value that is not NULL. * Clear the ServerPlayer slot on 'CClient::Disconnect(..)' and 'CClient::Connect(..)'. * Only kick player for NetChannel overflow when value exceeds processing budget (not equals).