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https://github.com/Mauler125/r5sdk.git
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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
174 lines
7.0 KiB
C++
174 lines
7.0 KiB
C++
#pragma once
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#ifndef DEDICATED
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#include "networksystem/serverlisting.h"
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#include "networksystem/r5net.h"
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void DrawBrowser(bool* bDraw);
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class IBrowser
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{
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private:
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bool m_bThemeSet = false;
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public:
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IBrowser();
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~IBrowser();
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////////////////////
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// Enums //
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////////////////////
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enum class ESection
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{
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SERVER_BROWSER,
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HOST_SERVER,
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SETTINGS
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} eCurrentSection = ESection::SERVER_BROWSER;
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enum class EHostStatus
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{
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NOT_HOSTING,
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HOSTING
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} eHostingStatus = EHostStatus::NOT_HOSTING;
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enum class EServerVisibility
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{
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OFFLINE,
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HIDDEN,
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PUBLIC
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} eServerVisibility = EServerVisibility::OFFLINE;
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////////////////////
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// Server Browser //
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////////////////////
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public:
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std::vector<ServerListing> m_vServerList;
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ImGuiTextFilter m_imServerBrowserFilter;
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char m_chServerConnStringBuffer[256] = { 0 };
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char m_chServerEncKeyBuffer[30] = { 0 };
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std::string m_szServerListMessage = std::string();
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std::map<std::string, std::string> mapArray =
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{
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{ "mp_rr_canyonlands_64k_x_64k", "King's Canyon Season 0" },
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{ "mp_rr_desertlands_64k_x_64k", "World's Edge Season 3" },
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{ "mp_rr_canyonlands_mu1", "King's Canyon Season 2" },
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{ "mp_rr_canyonlands_mu1_night", "King's Canyon Season 2 After Dark" },
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{ "mp_rr_desertlands_64k_x_64k_nx", "World's Edge Season 3 After Dark" },
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{ "mp_lobby", "Lobby Season 3" },
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{ "mp_rr_canyonlands_staging", "King's Canyon Firing Range" }
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};
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////////////////////
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// Settings //
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////////////////////
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std::string m_szMatchmakingHostName;
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////////////////////
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// Host Server //
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////////////////////
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ServerListing m_Server;
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std::vector<std::string> m_vszMapsList;
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std::string m_szHostRequestMessage = "";
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std::string m_szHostToken = "";
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ImVec4 m_iv4HostRequestMessageColor = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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////////////////////
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// Private Server //
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////////////////////
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std::string m_szHiddenServerToken = "";
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std::string m_szHiddenServerRequestMessage = "";
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ImVec4 m_ivHiddenServerMessageColor = ImVec4(0.00f, 1.00f, 0.00f, 1.00f);
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/* Texture */
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ID3D11ShaderResourceView* m_idLockedIcon = nullptr;
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int m_nLockedIconWidth = 0;
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int m_nLockedIconHeight = 0;
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std::vector<unsigned char>* m_vucLockedIconBlob;
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void SetSection(ESection section)
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{
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eCurrentSection = section;
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}
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////////////////////
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// Style //
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////////////////////
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void SetStyleVar()
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{
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ImGuiStyle& style = ImGui::GetStyle();
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ImVec4* colors = style.Colors;
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colors[ImGuiCol_Text] = ImVec4(0.81f, 0.81f, 0.81f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.56f, 0.56f, 0.56f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
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colors[ImGuiCol_Border] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.04f, 0.04f, 0.04f, 0.64f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
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colors[ImGuiCol_Separator] = ImVec4(0.53f, 0.53f, 0.57f, 1.00f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
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colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
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colors[ImGuiCol_TabHovered] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
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colors[ImGuiCol_TabActive] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
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style.WindowBorderSize = 0.0f;
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style.FrameBorderSize = 1.0f;
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style.ChildBorderSize = 1.0f;
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style.PopupBorderSize = 1.0f;
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style.TabBorderSize = 1.0f;
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style.WindowRounding = 2.5f;
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style.FrameRounding = 0.0f;
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style.ChildRounding = 0.0f;
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style.PopupRounding = 0.0f;
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style.TabRounding = 1.0f;
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style.ScrollbarRounding = 1.0f;
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style.ItemSpacing = ImVec2(4, 4);
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style.WindowPadding = ImVec2(5, 5);
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}
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void RefreshServerList();
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void SendHostingPostRequest();
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void CompMenu();
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void ServerBrowserSection();
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void SettingsSection();
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void HiddenServersModal();
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void HostServerSection();
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void Draw(const char* title, bool* bDraw);
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void UpdateHostingStatus();
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void ProcessCommand(const char* command_line);
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void RegenerateEncryptionKey();
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void ChangeEncryptionKeyTo(const std::string str);
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void ConnectToServer(const std::string ip, const std::string port, const std::string encKey);
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void ConnectToServer(const std::string connString, const std::string encKey);
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};
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extern IBrowser* g_pServerBrowser;
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#endif
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