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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
119 lines
3.0 KiB
C++
119 lines
3.0 KiB
C++
#include "core/stdafx.h"
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#include "tier0/cvar.h"
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#include "vgui/CEngineVGui.h"
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#include "vguimatsurface/MatSystemSurface.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int HCEngineVGui_Paint(void* thisptr, int mode)
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{
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int result = CEngineVGui_Paint(thisptr, mode);
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static void* pCMatSystemSurface = ADDRESS(0x14D40B3B0).RCast<void* (*)()>();
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static auto fnRenderStart = ADDRESS(0x14053EFC0).RCast<void(*)(void*)>();
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static auto fnRenderEnd = ADDRESS(0x14053F1B0).RCast<void* (*)()>();
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if (mode == 1 || mode == 2) // Render in-main menu and in-game.
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{
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fnRenderStart(pCMatSystemSurface);
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g_pLogSystem.Update();
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fnRenderEnd();
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}
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return result;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLogSystem::Update()
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{
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if (cl_drawconsoleoverlay->m_pParent->m_iValue < 1)
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{
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return;
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}
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if (m_vLogs.empty())
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{
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return;
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}
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if (!g_pMatSystemSurface)
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{
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return;
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}
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static int fontHeight = 16;
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for (int i = 0; i < m_vLogs.size(); ++i)
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{
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if (m_vLogs[i].Ticks >= 0)
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{
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if (i < cl_consoleoverlay_lines->m_pParent->m_iValue)
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{
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float fadepct = fminf(static_cast<float>(m_vLogs[i].Ticks) / 255.f, 4.0); // TODO [ AMOS ]: register a ConVar for this!
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float ptc = static_cast<int>(ceilf(fadepct * 100.f)); // TODO [ AMOS ]: register a ConVar for this!
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int alpha = static_cast<int>(ptc);
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int y = (cl_consoleoverlay_offset_y->m_pParent->m_iValue + (fontHeight * i));
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int x = cl_consoleoverlay_offset_x->m_pParent->m_iValue;
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std::array<int, 3> color = GetLogColorForType(m_vLogs[i].Type);
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CMatSystemSurface_DrawColoredText(g_pMatSystemSurface, 0x13, fontHeight, x, y, color[0], color[1], color[2], alpha, m_vLogs[i].Message.c_str());
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}
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else
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{
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m_vLogs.erase(m_vLogs.begin());
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continue;
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}
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m_vLogs[i].Ticks--;
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}
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else
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{
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m_vLogs.erase(m_vLogs.begin() + i);
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}
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}
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}
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void CLogSystem::AddLog(LogType_t type, std::string message)
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{
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if (message.length() > 0)
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{
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m_vLogs.push_back(Log{ message, 1024, type });
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}
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}
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std::array<int, 3> CLogSystem::GetLogColorForType(LogType_t type)
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{
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switch (type)
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{
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case LogType_t::NATIVE:
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return { 255, 255, 255 };
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case LogType_t::SCRIPT_SERVER:
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return { 190, 183, 240 };
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case LogType_t::SCRIPT_CLIENT:
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return { 117, 116, 139 };
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case LogType_t::SCRIPT_UI:
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return { 197, 160, 177 };
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default:
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return { 255, 255, 255 };
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}
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return { 255, 255, 255 };
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}
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///////////////////////////////////////////////////////////////////////////////
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void CEngineVGui_Attach()
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{
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//DetourAttach((LPVOID*)&CEngineVGui_Paint, &HCEngineVGui_Paint);
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}
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void CEngineVGui_Detach()
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{
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//DetourDetach((LPVOID*)&CEngineVGui_Paint, &HCEngineVGui_Paint);
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}
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///////////////////////////////////////////////////////////////////////////////
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CLogSystem g_pLogSystem;
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