r5sdk/r5dev/engine/sys_dll2.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

122 lines
6.9 KiB
C++

#pragma once
#include "vpc/interfaces.h"
#include "appframework/engine_launcher_api.h"
class CEngineAPI : public IEngineAPI
{
public:
virtual bool Connect(CreateInterfaceFn factory) = 0;
virtual void Disconnect() = 0;
virtual void* QueryInterface(const char* pInterfaceName) = 0;
virtual InitReturnVal_t Init() = 0;
virtual void Shutdown() = 0;
virtual AppSystemTier_t GetTier() = 0;
virtual void Reconnect(CreateInterfaceFn factory, const char* pInterfaceName) = 0;
// This function must be called before init
virtual bool SetStartupInfo(StartupInfo_t& info) = 0;
virtual int Run() = 0;
// Posts a console command
virtual void PostConsoleCommand(const char* pConsoleCommand) = 0;
// Are we running the simulation?
virtual bool IsRunningSimulation() const = 0;
// Start/stop running the simulation
virtual void ActivateSimulation(bool bActive) = 0;
// Reset the map we're on
virtual void SetMap(const char* pMapName) = 0;
static bool VModInit(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir);
static void VSetStartupInfo(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo);
//private:
void* m_hEditorHWnd;
bool m_bRunningSimulation;
StartupInfo_t m_StartupInfo;
};
inline CMemory p_CEngineAPI_Connect;
inline auto CEngineAPI_Connect = p_CEngineAPI_Connect.RCast<bool (*)(CEngineAPI* thisptr, CreateInterfaceFn factory)>();
inline CMemory p_CEngineAPI_ModInit;
inline auto CEngineAPI_ModInit = p_CEngineAPI_ModInit.RCast<bool (*)(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir)>();
inline CMemory p_CEngineAPI_MainLoop;
inline auto CEngineAPI_MainLoop = p_CEngineAPI_MainLoop.RCast<bool(*)(void)>();
inline CMemory p_CEngineAPI_SetStartupInfo;
inline auto v_CEngineAPI_SetStartupInfo = p_CEngineAPI_SetStartupInfo.RCast<void (*)(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo)>();
inline CMemory p_ResetMTVFTaskItem;
inline auto v_ResetMTVFTaskItem = p_ResetMTVFTaskItem.RCast<void*(*)(void)>();
inline CMemory p_PakFile_Init;
inline auto PakFile_Init = p_PakFile_Init.RCast<void (*)(char* buffer, char* source, char vpk_file)>();
inline bool* g_bTextMode = nullptr;
inline char* g_szBaseDir = nullptr; // static size = 260
inline int64_t* g_pMTVFTaskItem = nullptr; // struct.
inline char* g_szMTVFItemName = nullptr;
void SysDll2_Attach();
void SysDll2_Detach();
///////////////////////////////////////////////////////////////////////////////
class VSys_Dll2 : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CEngineAPI::Connect : {:#18x} |\n", p_CEngineAPI_Connect.GetPtr());
spdlog::debug("| FUN: CEngineAPI::ModInit : {:#18x} |\n", p_CEngineAPI_ModInit.GetPtr());
spdlog::debug("| FUN: CEngineAPI::MainLoop : {:#18x} |\n", p_CEngineAPI_MainLoop.GetPtr());
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
spdlog::debug("| FUN: CEngineAPI::SetStartupInfo : {:#18x} |\n", p_CEngineAPI_SetStartupInfo.GetPtr());
#endif
spdlog::debug("| FUN: ResetMTVFTaskItem : {:#18x} |\n", p_ResetMTVFTaskItem.GetPtr());
spdlog::debug("| FUN: PakFile_Init : {:#18x} |\n", p_PakFile_Init.GetPtr());
spdlog::debug("| VAR: g_bTextMode : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_bTextMode));
spdlog::debug("| VAR: g_szBaseDir : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_szBaseDir));
spdlog::debug("| VAR: g_pMTVFTaskItem : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMTVFTaskItem));
spdlog::debug("| VAR: g_szMTVFItemName : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_szMTVFItemName));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_CEngineAPI_Connect = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CEngineAPI_ModInit = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F0");
p_CEngineAPI_MainLoop = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 48 81 EC ?? ?? ?? ?? 45 33 C9");
p_PakFile_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 44 88 44 24 ?? 56 57 41 54 41 56 41 57 48 83 EC 20");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CEngineAPI_ModInit = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 4C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F8");
p_CEngineAPI_MainLoop = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ?? 84 C0 B9 ?? ?? ?? ??").FollowNearCallSelf();
p_PakFile_Init = g_GameDll.FindPatternSIMD("44 88 44 24 ?? 53 55 56 57");
#endif
p_CEngineAPI_SetStartupInfo = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B DA");
p_ResetMTVFTaskItem = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 15 ?? ?? ?? ?? 48 85 D2 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 33 C9 E8 ?? ?? ?? ?? 0F 28 05 ?? ?? ?? ?? 0F 28 0D ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? 0F 28 05 ?? ?? ?? ?? 0F 11 0D ?? ?? ?? ?? 0F 28 0D ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? 0F 11 0D ?? ?? ?? ?? 48 C7 05 ?? ?? ?? ?? ?? ?? ?? ?? FF 15 ?? ?? ?? ??");
CEngineAPI_Connect = p_CEngineAPI_Connect.RCast<bool (*)(CEngineAPI*, CreateInterfaceFn)>(); /*48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15 ?? ?? ?? ??*/
CEngineAPI_ModInit = p_CEngineAPI_ModInit.RCast<bool (*)(CEngineAPI*, const char*, const char*)>(); /*48 89 5C 24 ?? 48 89 4C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F8*/
CEngineAPI_MainLoop = p_CEngineAPI_MainLoop.RCast<bool(*)(void)>(); /*E8 ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ?? 84 C0 B9 ?? ?? ?? ??*/
v_CEngineAPI_SetStartupInfo = p_CEngineAPI_SetStartupInfo.RCast<void (*)(CEngineAPI*, StartupInfo_t*)>(); /*48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B DA*/
PakFile_Init = p_PakFile_Init.RCast<void (*)(char*, char*, char)>(); /*44 88 44 24 ?? 53 55 56 57*/
}
virtual void GetVar(void) const
{
g_bTextMode = p_CEngineAPI_SetStartupInfo.FindPattern("80 3D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
g_szBaseDir = p_CEngineAPI_SetStartupInfo.FindPattern("48 8D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<char*>();
g_pMTVFTaskItem = p_ResetMTVFTaskItem.FindPattern("48 8B", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int64_t*>();
g_szMTVFItemName = p_ResetMTVFTaskItem.FindPattern("C6 05", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x2, 0x7).RCast<char*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VSys_Dll2);