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These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
40 lines
1.8 KiB
C++
40 lines
1.8 KiB
C++
#pragma once
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inline CMemory p_QHull_PrintFunc;
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inline auto QHull_PrintFunc = p_QHull_PrintFunc.RCast<int (*)(const char* fmt, ...)>();
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//inline CMemory p_speex_warning_int;
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//inline auto speex_warning_int = p_speex_warning_int.RCast<int (*)(FILE* stream, const char* format, ...)>();
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///////////////////////////////////////////////////////////////////////////////
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int HQHull_PrintFunc(const char* fmt, ...);
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void QHull_Attach();
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void QHull_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VQHull : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: QHull_PrintFunc : {:#18x} |\n", p_QHull_PrintFunc.GetPtr());
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//spdlog::debug("| FUN: speex_warning_int : {:#18x} |\n", p_speex_warning_int.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_QHull_PrintFunc = g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 B8 40 27 ?? ?? ?? ?? ?? ?? ?? 48");
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QHull_PrintFunc = p_QHull_PrintFunc.RCast<int (*)(const char* fmt, ...)>(); /*48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 B8 40 27 00 00 ?? ?? ?? ?? 00 48*/
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//p_speex_warning_int = g_GameDll.FindPatternSIMD("48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 56 57 48 83 EC 30 48 8B FA 48 8D 74 24 60 48 8B");
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//speex_warning_int = p_speex_warning_int.RCast<int (*)(FILE* stream, const char* format, ...)>(); /*48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 56 57 48 83 EC 30 48 8B FA 48 8D 74 24 60 48 8B*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VQHull);
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