r5sdk/r5dev/materialsystem/cshaderglue.cpp
PixieCore 1b2c0cecd0 CShaderGlue changes and RTech implementation.
* Added RTech::LoadShaderSet for the asset load routine
* Grabbing CShaderGlue::SetupShader and CShaderGlue::m_pVTable dynamically now
* Everything verified for every season, cross-compatible!
2022-07-04 22:52:10 +02:00

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570 B
C++

//===========================================================================//
//
// Purpose:
//
//===========================================================================//
#include "core/stdafx.h"
#include "materialsystem/cshaderglue.h"
int CShaderGlue::SetupShader(uint64_t nCount, uint64_t a3, void* pRawMaterialGlueWithoutVTable)
{
return CShaderGlue_SetupShader(this, nCount, a3, pRawMaterialGlueWithoutVTable);
}
///////////////////////////////////////////////////////////////////////////////
void CShaderGlue_Attach()
{
}
void CShaderGlue_Detach()
{
}