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Systems where not getting shutdown properly. For dedicated 'ExitProcess()' in the GameDLL caused 'abort()' to get called even when systems where shutdown properly. We call TerminateProcess after all systems have shutdown properly in the SDK and GameDLL.
14 lines
487 B
C
14 lines
487 B
C
#pragma once
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namespace
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/* ==== ------- ========================================================================================================================================================= */
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}
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void R5Dev_Init();
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void R5Dev_Shutdown();
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void Systems_Init();
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void Systems_Shutdown();
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void PrintHAddress();
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