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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
172 lines
4.5 KiB
C++
172 lines
4.5 KiB
C++
#include "core/stdafx.h"
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#include "engine/sys_utils.h"
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#include "public/include/binstream.h"
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//-----------------------------------------------------------------------------
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// Purpose: CIOStream constructor
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//-----------------------------------------------------------------------------
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CIOStream::CIOStream()
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{
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eCurrentMode = eStreamFileMode::NONE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: CIOStream destructor
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//-----------------------------------------------------------------------------
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CIOStream::~CIOStream()
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{
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if (writer.is_open())
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{
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writer.close();
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}
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if (reader.is_open())
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{
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reader.close();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: opens the file in specified mode
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// Input : fileFullPath - mode
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// Output : true if operation is successfull
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//-----------------------------------------------------------------------------
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bool CIOStream::open(std::string svFileFullPath, eStreamFileMode eMode)
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{
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svFilePath = svFileFullPath;
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if (eMode == eStreamFileMode::WRITE)
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{
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eCurrentMode = eMode;
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// check if we had a previously opened file to close it
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if (writer.is_open())
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{
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writer.close();
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}
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writer.open(svFilePath.c_str(), std::ios::binary);
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if (!writer.is_open())
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{
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DevMsg(eDLL_T::FS, "Error opening file '%s' for write operation!\n", svFilePath.c_str());
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eCurrentMode = eStreamFileMode::NONE;
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}
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}
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// Read mode
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else if (eMode == eStreamFileMode::READ)
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{
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eCurrentMode = eMode;
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// check if we had a previously opened file to close it
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if (reader.is_open())
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{
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reader.close();
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}
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reader.open(svFilePath.c_str(), std::ios::binary);
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if (!reader.is_open())
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{
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DevMsg(eDLL_T::FS, "Error opening file '%s' for read operation!\n", svFilePath.c_str());
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eCurrentMode = eStreamFileMode::NONE;
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}
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}
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// if the mode is still the NONE -> we failed
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return eCurrentMode == eStreamFileMode::NONE ? false : true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: closes the file
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//-----------------------------------------------------------------------------
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void CIOStream::close()
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{
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if (eCurrentMode == eStreamFileMode::WRITE)
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{
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writer.close();
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}
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else if (eCurrentMode == eStreamFileMode::READ)
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{
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reader.close();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks if we are able to read the file
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//-----------------------------------------------------------------------------
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bool CIOStream::checkReadabilityStatus()
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{
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if (eCurrentMode != eStreamFileMode::READ)
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{
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DevMsg(eDLL_T::FS, "Error: StreamFileMode doesn't match required mode for read operation.\n");
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return false;
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}
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// check if we hit the end of the file.
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if (reader.eof())
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{
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DevMsg(eDLL_T::FS, "Error: trying to read past EOF.\n");
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reader.close();
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eCurrentMode = eStreamFileMode::NONE;
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks if we are able to write to file
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//-----------------------------------------------------------------------------
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bool CIOStream::checkWritabilityStatus()
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{
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if (eCurrentMode != eStreamFileMode::WRITE)
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{
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DevMsg(eDLL_T::FS, "Error: StreamFileMode doesn't match required mode for write operation.\n");
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks if we hit the end of file
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//-----------------------------------------------------------------------------
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bool CIOStream::eof()
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{
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return reader.eof();
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}
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//-----------------------------------------------------------------------------
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// Purpose: reads a string from the file and returns it
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//-----------------------------------------------------------------------------
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std::string CIOStream::readString()
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{
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if (checkReadabilityStatus())
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{
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char c;
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std::string result = "";
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while (!reader.eof() && (c = readR<char>()) != '\0')
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{
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result += c;
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}
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return result;
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}
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return "";
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}
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//-----------------------------------------------------------------------------
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// Purpose: writes a string to the file
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//-----------------------------------------------------------------------------
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void CIOStream::writeString(std::string str)
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{
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if (!checkWritabilityStatus())
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{
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return;
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}
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str += '\0'; // null-terminate the string.
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char* text = (char*)(str.c_str());
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size_t size = str.size();
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writer.write((const char*)text, size);
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}
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