mirror of
https://github.com/Mauler125/r5sdk.git
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This function has been rebuild by popular demand. Its the exact same as the one found within the executable but it logs the client's nucleus id as well, which is useful for identifying a cheater and taking necessary actions.
95 lines
5.7 KiB
C++
95 lines
5.7 KiB
C++
#pragma once
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#include "tier1/cmd.h"
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#include "launcher/IApplication.h"
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//-------------------------------------------------------------------------------------
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// Forward declarations
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//-------------------------------------------------------------------------------------
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class CClient;
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struct EngineParms_t
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{
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char* baseDirectory;
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char* modName;
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char* rootGameName;
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unsigned int memSizeAvailable;
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};
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extern EngineParms_t* g_pEngineParms;
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/* ==== HOST ============================================================================================================================================================ */
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inline CMemory p_Host_Init;
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inline auto Host_Init = p_Host_Init.RCast<void* (*)(bool* bDedicated)>();
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inline CMemory p_Host_NewGame;
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inline auto Host_NewGame = p_Host_NewGame.RCast<bool (*)(char* pszMapName, char* pszMapGroup, bool bLoadGame, char bBackground, LARGE_INTEGER PerformanceCount)>();
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inline CMemory p_Host_ChangeLevel;
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inline auto Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool bLoadFromSavedGame, const char* pszMapName, const char* pszMapGroup)>();
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inline CMemory p_Host_Status_PrintClient;
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inline auto v_Host_Status_PrintClient = p_Host_Status_PrintClient.RCast<void (*)(CClient* client, bool bShowAddress, void (*print) (const char* fmt, ...))>();
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inline CMemory p_SetLaunchOptions;
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inline auto v_SetLaunchOptions = p_SetLaunchOptions.RCast<int (*)(const CCommand& args)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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inline CMemory p_DFS_InitializeFeatureFlagDefinitions;
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inline auto v_DFS_InitializeFeatureFlagDefinitions = p_DFS_InitializeFeatureFlagDefinitions.RCast<bool (*)(const char* pszFeatureFlags)>();
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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extern EngineParms_t* g_pEngineParms;
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///////////////////////////////////////////////////////////////////////////////
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class VHostCmd : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("Host_Init", p_Host_Init.GetPtr());
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LogFunAdr("Host_NewGame", p_Host_NewGame.GetPtr());
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LogFunAdr("Host_ChangeLevel", p_Host_ChangeLevel.GetPtr());
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LogFunAdr("Host_Status_PrintClient", p_Host_Status_PrintClient.GetPtr());
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LogFunAdr("SetLaunchOptions", p_SetLaunchOptions.GetPtr());
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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LogFunAdr("DFS_InitializeFeatureFlagDefinitions", p_DFS_InitializeFeatureFlagDefinitions.GetPtr());
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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LogVarAdr("g_pEngineParms", reinterpret_cast<uintptr_t>(g_pEngineParms));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_Host_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 48 8B D9 FF 15 ?? ?? ?? ??");
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 56 41 54 41 57 48 81 EC ?? ?? ?? ?? F2 0F 10 05 ?? ?? ?? ??"); /*48 8B C4 56 41 54 41 57 48 81 EC ? ? ? ? F2 0F 10 05 ? ? ? ?*/
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p_Host_ChangeLevel = g_GameDll.FindPatternSIMD("40 53 56 41 56 48 81 EC ?? ?? ?? ?? 49 8B D8");
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p_SetLaunchOptions = g_GameDll.FindPatternSIMD("48 89 6C 24 ?? 57 48 83 EC 20 48 8B E9 48 8B 0D ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_Host_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9");
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p_Host_NewGame = g_GameDll.FindPatternSIMD("48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 ?? ?? F2 0F 10 05 ?? ?? ?? 0B");
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p_Host_ChangeLevel = g_GameDll.FindPatternSIMD("40 56 57 41 56 48 81 EC ?? ?? ?? ??");
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p_SetLaunchOptions = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B E9 48 85 DB");
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#endif
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p_Host_Status_PrintClient = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 60 48 8B A9 ?? ?? ?? ??");
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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p_DFS_InitializeFeatureFlagDefinitions = g_GameDll.FindPatternSIMD("48 8B C4 55 53 48 8D 68 E8");
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v_DFS_InitializeFeatureFlagDefinitions = p_DFS_InitializeFeatureFlagDefinitions.RCast<bool (*)(const char*)>(); /*48 8B C4 55 53 48 8D 68 E8*/
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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Host_Init = p_Host_Init.RCast<void* (*)(bool*)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9*/
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Host_NewGame = p_Host_NewGame.RCast<bool (*)(char*, char*, bool, char, LARGE_INTEGER)>(); /*48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 00 00 F2 0F 10 05 ?? ?? ?? 0B*/
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Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool, const char*, const char*)>(); /*40 56 57 41 56 48 81 EC ?? ?? ?? ??*/
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v_Host_Status_PrintClient = p_Host_Status_PrintClient.RCast<void (*)(CClient*, bool, void (*) (const char*, ...))>();
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v_SetLaunchOptions = p_SetLaunchOptions.RCast<int (*)(const CCommand&)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B E9 48 85 DB*/
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pEngineParms = p_CModAppSystemGroup_Main.FindPattern("48 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7).RCast<EngineParms_t*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pEngineParms = p_CModAppSystemGroup_Main.FindPattern("4C 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7).RCast<EngineParms_t*>();
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#endif
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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