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https://github.com/Mauler125/r5sdk.git
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Huge cleanup for dedicated. All patches in 'opcodes.cpp' are now directly applied to the executable, and kept as reference in the source file. The patch logic is commented. Any other patches for the dedicated server executable should be documented in the patch file found in 'r5dev/resource/patch'.
120 lines
6.1 KiB
C++
120 lines
6.1 KiB
C++
#pragma once
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#ifndef DEDICATED // We should think about not including this file at all in dedicated tbh.
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#include "public/client_class.h"
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#include "public/icliententitylist.h"
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#endif // !DEDICATED
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enum class ClientFrameStage_t : int
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{
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FRAME_UNDEFINED = -1, // (haven't run any frames yet)
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FRAME_START,
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// A network packet is being recieved
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FRAME_NET_UPDATE_START,
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// Data has been received and we're going to start calling PostDataUpdate
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FRAME_NET_UPDATE_POSTDATAUPDATE_START,
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// Data has been received and we've called PostDataUpdate on all data recipients
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FRAME_NET_UPDATE_POSTDATAUPDATE_END,
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// We've received all packets, we can now do interpolation, prediction, etc..
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FRAME_NET_UPDATE_END,
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// We're about to start rendering the scene
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FRAME_RENDER_START,
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// We've finished rendering the scene.
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FRAME_RENDER_END,
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FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
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};
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class CHLClient
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{
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public:
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static void FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t curStage);
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#ifndef DEDICATED
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ClientClass* GetAllClasses();
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#endif
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void* /* CUserCmd* */ GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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const static int index = 28;
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return CallVFunc<void*>(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/
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}
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};
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/* ==== CHLCLIENT ======================================================================================================================================================= */
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#ifndef DEDICATED
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inline CMemory p_CHLClient_PostInit;
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inline auto CHLClient_PostInit = p_CHLClient_PostInit.RCast<void*(*)(void)>();
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inline CMemory p_CHLClient_LevelShutdown;
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inline auto CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast<void* (*)(CHLClient* thisptr)>();
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inline CMemory p_CHLClient_HudProcessInput;
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inline auto CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast<void(*)(CHLClient* thisptr, bool bActive)>();
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inline CMemory p_CHLClient_FrameStageNotify;
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inline auto CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast<void(*)(CHLClient* thisptr, ClientFrameStage_t frameStage)>();
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inline CMemory p_CHLClient_GetAllClasses;
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inline auto CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast<ClientClass*(*)()>();
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#endif // !DEDICATED
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inline CHLClient** gHLClient = nullptr;
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inline CHLClient** g_pHLClient = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VDll_Engine_Int : public IDetour
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{
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virtual void GetAdr(void) const
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{
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#ifndef DEDICATED
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LogFunAdr("CHLClient::PostInit", p_CHLClient_PostInit.GetPtr());
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LogFunAdr("CHLClient::LevelShutdown", p_CHLClient_LevelShutdown.GetPtr());
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LogFunAdr("CHLClient::HudProcessInput", p_CHLClient_HudProcessInput.GetPtr());
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LogFunAdr("CHLClient::FrameStageNotify", p_CHLClient_FrameStageNotify.GetPtr());
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LogFunAdr("CHLClient::GetAllClasses", p_CHLClient_GetAllClasses.GetPtr());
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#endif // !DEDICATED
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LogVarAdr("gHLClient", reinterpret_cast<uintptr_t>(gHLClient));
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LogVarAdr("g_pHLClient", reinterpret_cast<uintptr_t>(g_pHLClient));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("40 53 56 41 54 41 56 48 83 EC 28 48 8B F1");
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#ifndef DEDICATED
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p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??");
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p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 38 89 15 ?? ?? ?? ??");
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p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 74 24 ??");
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#endif // !DEDICATED
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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#ifndef DEDICATED
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p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??");
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p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??");
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p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 28 89 15 ?? ?? ?? ??");
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p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??");
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#endif // !DEDICATED
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#endif
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#ifndef DEDICATED
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p_CHLClient_HudProcessInput = g_GameDll.FindPatternSIMD("48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??");
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CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast<void*(*)(CHLClient*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??*/
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CHLClient_PostInit = p_CHLClient_PostInit.RCast<void*(*)(void)>(); /*48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??*/
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CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast<void(*)(CHLClient*, ClientFrameStage_t)>(); /*48 83 EC 28 89 15 ?? ?? ?? ??*/
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CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast<void(*)(CHLClient*, bool)>(); /*48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??*/
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CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast<ClientClass*(*)()>(); /*48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ?*/
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#endif // !DEDICATED
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}
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virtual void GetVar(void) const
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{
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gHLClient = g_GameDll.FindPatternSIMD("48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 57 48 83 EC 30 48 8B F9")
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.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient**>();
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g_pHLClient = g_GameDll.FindPatternSIMD("41 55 48 83 EC ?? 4C 63 91 ?? ?? ?? ??")
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.FindPatternSelf("4C 8B", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient**>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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