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* split rtech_game and rtech_utils cpp files into multiple files * rebuilt several large pak load routines for debugging and custom implementations * moved rson code to rtech_game * reworked and improved engine and sdk pak precache system * reversed more of the jobthreads system
57 lines
2.4 KiB
C++
57 lines
2.4 KiB
C++
#ifndef RTECH_PAKSTREAM_H
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#define RTECH_PAKSTREAM_H
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#include "rtech/ipakfile.h"
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extern void Pak_OpenAssociatedStreamingFiles(PakLoadedInfo_t* const loadedInfo, PakLoadedInfo_t::StreamingInfo_t& streamInfo,
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const uint16_t fileNamesBufSize, const EPakStreamSet set);
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extern void Pak_EnableEmbeddedStreamingData(PakLoadedInfo_t* const loadedInfo, PakLoadedInfo_t::StreamingInfo_t& streamInfo);
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extern void Pak_LoadStreamingData(PakLoadedInfo_t* const loadedInfo);
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// bool set as int64.
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inline int64_t* g_pUseAssetStreamingSystem = nullptr;
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inline int64_t* g_pNumStreamableAssets = nullptr;
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inline float* g_pStreamingDownloadProgress = nullptr;
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// inlines
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inline void(*v_Pak_IncrementStreamingAssetCount)(void);
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inline void(*v_Pak_DecrementStreamingAssetCount)(void);
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inline bool Pak_StreamingEnabled() { return *g_pUseAssetStreamingSystem != NULL; }
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inline int64_t Pak_GetNumStreamableAssets() { return *g_pNumStreamableAssets; }
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inline float Pak_GetStreamingDownloadProgress() { return *g_pStreamingDownloadProgress; }
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inline bool Pak_StreamingDownloadFinished() { return Pak_GetStreamingDownloadProgress() == 1.0f; }
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class V_PakStream : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("Pak_IncrementStreamingAssetCount", v_Pak_IncrementStreamingAssetCount);
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LogFunAdr("Pak_DecrementStreamingAssetCount", v_Pak_DecrementStreamingAssetCount);
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LogVarAdr("g_useAssetStreamingSystem", g_pUseAssetStreamingSystem);
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LogVarAdr("g_numStreamableAssets", g_pNumStreamableAssets);
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LogVarAdr("g_streamingDownloadProgress", g_pStreamingDownloadProgress);
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}
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virtual void GetFun(void) const
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{
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g_GameDll.FindPatternSIMD("F0 48 FF 05 ?? ?? ?? ?? C3").GetPtr(v_Pak_IncrementStreamingAssetCount);
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g_GameDll.FindPatternSIMD("F0 48 FF 0D ?? ?? ?? ?? C3").GetPtr(v_Pak_DecrementStreamingAssetCount);
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}
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virtual void GetVar(void) const
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{
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extern PakHandle_t(*v_Pak_Initialize)(int mode);
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CMemory(v_Pak_Initialize).Offset(0x120).FindPatternSelf("48 89 05").ResolveRelativeAddressSelf(3, 7).GetPtr(g_pUseAssetStreamingSystem);
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g_GameDll.FindPatternSIMD("F3 0F 10 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC 48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ??")
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.ResolveRelativeAddress(0x4, 0x8).GetPtr(g_pStreamingDownloadProgress);
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CMemory(v_Pak_IncrementStreamingAssetCount).ResolveRelativeAddress(4, 8).GetPtr(g_pNumStreamableAssets); // 167ED7BB8
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const { };
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};
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#endif // RTECH_PAKSTREAM_H
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