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* split rtech_game and rtech_utils cpp files into multiple files * rebuilt several large pak load routines for debugging and custom implementations * moved rson code to rtech_game * reworked and improved engine and sdk pak precache system * reversed more of the jobthreads system
15 lines
542 B
C
15 lines
542 B
C
#ifndef RTECH_PAKTOOLS_H
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#define RTECH_PAKTOOLS_H
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#include "rtech/ipakfile.h"
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extern bool Pak_GetOverride(const char* const pakFilePath, char* const outPath, const size_t outBufLen);
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extern int Pak_FileExists(const char* const pakFilePath);
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extern const char* Pak_StatusToString(const EPakStatus status);
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extern PakGuid_t Pak_StringToGuid(const char* const string);
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extern const PakLoadedInfo_t* Pak_GetPakInfo(const PakHandle_t pakId);
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extern const PakLoadedInfo_t* Pak_GetPakInfo(const char* const pakName);
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#endif // !RTECH_PAKTOOLS_H
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