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https://github.com/Mauler125/r5sdk.git
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* split rtech_game and rtech_utils cpp files into multiple files * rebuilt several large pak load routines for debugging and custom implementations * moved rson code to rtech_game * reworked and improved engine and sdk pak precache system * reversed more of the jobthreads system
31 lines
1.5 KiB
C++
31 lines
1.5 KiB
C++
#ifndef RTECH_RUI_H
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#define RTECH_RUI_H
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/* ==== RUI ====================================================================================================================================================== */
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inline bool(*v_Rui_Draw)(__int64* a1, __m128* a2, const __m128i* a3, __int64 a4, __m128* a5);
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inline void*(*v_Rui_LoadAsset)(const char* szRuiAssetName);
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inline int16_t(*v_Rui_GetFontFace)(void);
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///////////////////////////////////////////////////////////////////////////////
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class V_Rui : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("Rui_Draw", v_Rui_Draw);
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LogFunAdr("Rui_LoadAsset", v_Rui_LoadAsset);
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LogFunAdr("Rui_GetFontFace", v_Rui_GetFontFace);
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}
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virtual void GetFun(void) const
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{
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g_GameDll.FindPatternSIMD("40 53 48 83 EC 40 4C 8B 5A 18").GetPtr(v_Rui_Draw);
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g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? EB 03 49 8B C6 48 89 86 ?? ?? ?? ?? 8B 86 ?? ?? ?? ??").FollowNearCallSelf().GetPtr(v_Rui_LoadAsset);
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g_GameDll.FindPatternSIMD("F7 05 ?? ?? ?? ?? ?? ?? ?? ?? 4C 8D 0D ?? ?? ?? ?? 74 05 49 8B D1 EB 19 48 8B 05 ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B 48 58 48 85 C9 48 0F 45 D1 F7 05 ?? ?? ?? ?? ?? ?? ?? ?? 75 19 48 8B 05 ?? ?? ?? ?? 4C 8D 0D ?? ?? ?? ?? 4C 8B 40 58 4D 85 C0 4D 0F 45 C8 49 8B C9 48 FF 25 ?? ?? ?? ??").GetPtr(v_Rui_GetFontFace);
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // RTECH_RUI_H
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