r5sdk/r5dev/materialsystem/cshaderglue.h
2022-07-03 22:44:25 +02:00

52 lines
2.2 KiB
C++

#pragma once
#pragma pack(push, 1)
class CShaderGlue // Most of these found in CShaderGlue::SetupShader
{
public:
virtual uint64_t TryBlockMap_getpDC() = 0;
virtual uint64_t nullsub() = 0;
virtual void* sub_1403B3710() = 0;
virtual uint64_t nullsub() = 0;
virtual int SetupShader(uint64_t nCount, uint64_t a3, void* pRawMaterialGlueWithoutVTable) = 0;
char pad_0008[8]; //0x0008 Dispatcher Context, Some SEH try and catch thing.
uint64_t m_nUnknown1; //0x0010
uint16_t m_nCount1; //0x0018
uint16_t m_nCount2; //0x001A
uint16_t m_nNumSamplers; //0x001C [ PIXIE ]: Used by ID3D11DeviceContext::PSSetSamplers to set NumSamplers
uint8_t m_nStartSlot; //0x001E [ PIXIE ]: Used by ID3D11DeviceContext::PSSetShaderResources to set StartSlot.
uint8_t m_nNumViews; //0x001F [ PIXIE ]: Used by ID3D11DeviceContext::PSSetShaderResources to set NumViews.
uint8_t m_nByte1; //0x0020 [ PIXIE ]: No clue tbh the only usage is an example I will show below. All of the usages are cmp also..?
uint8_t pad_0021[15]; //0x0021
void** m_ppVertexShader; //0x0030 [ PIXIE ]: Points to another structure which holds a double ptr to d3d11.dll
void** m_ppPixelShader; //0x0038 [ PIXIE ]: Points to another structure which holds a double ptr to d3d11.dll
}; //Size: 0x0040
static_assert(sizeof(CShaderGlue) == 0x40); // [ PIXIE ]: All vars have proper datatype size, paddings are unknown.
#pragma pack(pop)
/*
if ( *(_BYTE *)(v19 + a1 + 32) != byte_14171A08A ) // (v19 + a1 + 32) = m_nByte1
{
byte_14171A08A = *(_BYTE *)(v19 + a1 + 32);
qword_14171AE78 = -1i64;
}
*/
/* ==== CSHADERGLUE ================================================================================================================================================== */
void CShaderGlue_Attach();
void CShaderGlue_Detach();
///////////////////////////////////////////////////////////////////////////////
class VShaderGlue : public IDetour
{
virtual void GetAdr(void) const { }
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VShaderGlue);