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52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
#pragma once
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#pragma pack(push, 1)
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class CShaderGlue // Most of these found in CShaderGlue::SetupShader
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{
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public:
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virtual uint64_t TryBlockMap_getpDC() = 0;
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virtual uint64_t nullsub() = 0;
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virtual void* sub_1403B3710() = 0;
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virtual uint64_t nullsub() = 0;
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virtual int SetupShader(uint64_t nCount, uint64_t a3, void* pRawMaterialGlueWithoutVTable) = 0;
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char pad_0008[8]; //0x0008 Dispatcher Context, Some SEH try and catch thing.
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uint64_t m_nUnknown1; //0x0010
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uint16_t m_nCount1; //0x0018
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uint16_t m_nCount2; //0x001A
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uint16_t m_nNumSamplers; //0x001C [ PIXIE ]: Used by ID3D11DeviceContext::PSSetSamplers to set NumSamplers
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uint8_t m_nStartSlot; //0x001E [ PIXIE ]: Used by ID3D11DeviceContext::PSSetShaderResources to set StartSlot.
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uint8_t m_nNumViews; //0x001F [ PIXIE ]: Used by ID3D11DeviceContext::PSSetShaderResources to set NumViews.
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uint8_t m_nByte1; //0x0020 [ PIXIE ]: No clue tbh the only usage is an example I will show below. All of the usages are cmp also..?
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uint8_t pad_0021[15]; //0x0021
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void** m_ppVertexShader; //0x0030 [ PIXIE ]: Points to another structure which holds a double ptr to d3d11.dll
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void** m_ppPixelShader; //0x0038 [ PIXIE ]: Points to another structure which holds a double ptr to d3d11.dll
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}; //Size: 0x0040
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static_assert(sizeof(CShaderGlue) == 0x40); // [ PIXIE ]: All vars have proper datatype size, paddings are unknown.
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#pragma pack(pop)
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/*
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if ( *(_BYTE *)(v19 + a1 + 32) != byte_14171A08A ) // (v19 + a1 + 32) = m_nByte1
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{
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byte_14171A08A = *(_BYTE *)(v19 + a1 + 32);
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qword_14171AE78 = -1i64;
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}
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*/
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/* ==== CSHADERGLUE ================================================================================================================================================== */
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void CShaderGlue_Attach();
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void CShaderGlue_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VShaderGlue : public IDetour
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{
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virtual void GetAdr(void) const { }
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VShaderGlue); |