r5sdk/r5dev/common/opcodes.h
Kawe Mazidjatari f2a5c8ac68 See description
* Renamed 'r5apexsdkd64.dll' to 'gamesdk.dll'.
* Added required dedicated parameters to code instead.
* Bug fixes around CCommandLine class (fixed misaligned VTable indexes).
* SDK now supports being directly launched by the game executable.

The SDK launcher will pass '-launcher' to the game, which indicated its being launched by the launcher. If the game does not receive '-launcher', it assumes its being launched directly from the game executable, which will instead load 'startup_(dedi_)default.cfg'.

The sdk dll's are now added to the game's IAT by their dummy exports allowing for them to be loaded when the exe is loaded (the dll's do everything on init).
2022-04-16 00:30:46 +02:00

171 lines
14 KiB
C++

#pragma once
#ifdef DEDICATED
inline const char* g_szGameDll = "r5apex_ds.exe";
void Dedicated_Init();
#else
inline const char* g_szGameDll = "r5apex.exe";
#endif // DEDICATED
void RuntimePtc_Init();
void RuntimePtc_Toggle();
#ifdef GAMEDLL_S3
/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
inline CMemory dst007 = /*0x14028F3B0*/ FindPatternSIMD(g_szGameDll, reinterpret_cast<rsig_t>("\x48\x8B\xC4\x44\x89\x40\x18\x48\x89\x50\x10\x55\x53\x56\x57\x41"), "xxxxxxxxxxxxxxxx");
inline CMemory dst008 = /*0x140E3E110*/ FindPatternSIMD(g_szGameDll, reinterpret_cast<rsig_t>("\x48\x83\xEC\x78\x48\x8B\x84\x24\x00\x00\x00\x00\x4D\x8B\xD8\x00"), "xxxxxxxx????xxx?");
/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3
//-------------------------------------------------------------------------
// CSHADERSYSTEM
//-------------------------------------------------------------------------
inline CMemory CShaderSystem__Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\xC6\x41\x10\x00"), "xxxx?xxxx?xxxxxxxxx");
// 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 //
//-------------------------------------------------------------------------
// CVGUI
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory CVGui__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x48\x83\xEC\x20\x0F\xB6\x69\x5C"), "xxxx?xxxxxxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory CVGui__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x48\x83\xEC\x20\x48\x89\x5C\x24\x00\x48\x8B\xF9\x48\x89\x6C\x24\x00\x0F\xB6\x69\x5C"), "xxxxxxxxxx?xxxxxxx?xxxx");
#endif
//-------------------------------------------------------------------------
// CENGINEVGUI
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory CEngineVGui__Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x57\x41\x54\x48\x83\xEC\x38"), "xxxx?xxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory CEngineVGui__Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x48\x8B\xD9"), "xxxx?xxxx?xxxxxxx?????xxx");
#endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 //
inline CMemory CEngineVGui__ActivateGameUI = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\xF6\x81\x00\x00\x00\x00\x00\x48\x8B\xD9\x74\x08"), "xxxxxxxx?????xxxxx");
//
//-------------------------------------------------------------------------
// RUNTIME: SYS_INITGAME
//-------------------------------------------------------------------------
inline CMemory Sys_InitGame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x41\x8B\xD8"), "xxxx?xxxx????xx?????xxx");
// 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 //
//-------------------------------------------------------------------------
// RUNTIME: HOST_INIT
//-------------------------------------------------------------------------
inline CMemory gHost_Init_0 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx"); // main Host_Init()?
// 0x140236E40 // 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? B8 ? ? ? ? E8 ? ? ? ? 48 2B E0 48 8B D9 //
inline CMemory gHost_Init_1 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xF6"), "xxxxxxxx????xxx"); // server Host_Init()?
// 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 //
inline CMemory gHost_Init_2 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x88\x4C\x24\x08\x53\x55\x56\x57\x48\x83\xEC\x68"), "xxxxxxxxxxxx"); // client Host_Init()?
// 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //
//-------------------------------------------------------------------------
// RUNTIME: HOST_SHUTDOWN
//-------------------------------------------------------------------------
inline CMemory Host_Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x83\xEC\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00"), "xxxxxx?xx?????xx????xx????");
// 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? //
//-------------------------------------------------------------------------
// RUNTIME: HOST_DISCONNECT
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory Host_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x38\x48\x89\x7C\x24\x00\x0F\xB6\xF9"), "xxxxxxxx?xxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory Host_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x30\x0F\xB6\xD9"), "xxxxxxxxx");
#endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 //
//-------------------------------------------------------------------------
// RUNTIME: DETOUR_LEVELINIT
//-------------------------------------------------------------------------
inline CMemory Detour_LevelInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xE4"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????xxx????xxx");
// 0x140EF9100 // 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 45 33 E4 //
//-------------------------------------------------------------------------
// RUNTIME: S2C_CHALLENGE
//-------------------------------------------------------------------------
#ifndef CLIENT_DLL
inline CMemory Server_S2C_CONNECT_1 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x3B\x05\x00\x00\x00\x00\x74\x0C"), "xxx????xx");
#endif // !CLIENT_DLL
//-------------------------------------------------------------------------
// RUNTIME: GAME_CFG
//-------------------------------------------------------------------------
inline CMemory UpdateCurrentVideoConfig = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x00\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00\x4C\x8B\xF1"), "xx?xxxxxx????xxx????xxx????xxx");
inline CMemory HandleConfigFile = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x48\x81\xEC\x00\x00\x00\x00\x8B\xF1"), "xxxxx????xx");
inline CMemory ResetPreviousGameState = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x44\x89\x3D\x00\x00\x00\x00\x00\x8B\x00\x24\x00"), "x????xxx?????x?x?").ResolveRelativeAddressSelf(0x1, 0x5);
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
inline CMemory LoadPlayerConfig = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\x48\x83\x3D\x00\x00\x00\x00\x00\x75\x0C"), "xxx????xxx?????xx");
#elif defined (GAMEDLL_S3)
inline CMemory LoadPlayerConfig = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x89\x4C\x24\x08\x48\x81\xEC\x00\x00\x00\x00\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxxxxx????xxx?????");
#endif
inline CMemory Community_Frame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x0F\x84\x00\x00\x00\x00\x48\x8B\x01"), "x????x????xxx????xxxxx????xxx").FollowNearCallSelf();
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory GetEngineClientThread = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x48\x8B\xD9\xB9\x00\x00\x00\x00\x48\x8B\x10\x8B\x04\x11\x39\x05\x00\x00\x00\x00\x7F\x15"), "xxxxxxxxxxx????xxxx????xxxxxxxx????xx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory GetEngineClientThread = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x48\x8B\xD9\xB9\x00\x00\x00\x00\x48\x8B\x10\x8B\x04\x11\x39\x05\x00\x00\x00\x00\x7F\x21"), "xxxxxxxxxxx????xxxx????xxxxxxxx????xx");
#endif
//-------------------------------------------------------------------------
// .RDATA
//-------------------------------------------------------------------------
inline CMemory g_pClientVPKDir;
inline CMemory g_pClientBSP;
inline CMemory g_pClientCommonBSP;
inline CMemory g_pClientMPLobby;
inline CMemory g_pClientMP;
inline CMemory g_pClientSP;
///////////////////////////////////////////////////////////////////////////////
class HOpcodes : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CShaderSystem::Init : 0x" << std::hex << std::uppercase << CShaderSystem__Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CVGui::RunFrame : 0x" << std::hex << std::uppercase << CVGui__RunFrame.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CEngineVGui::Shutdown : 0x" << std::hex << std::uppercase << CEngineVGui__Shutdown.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CEngineVGui::ActivateGameUI : 0x" << std::hex << std::uppercase << CEngineVGui__ActivateGameUI.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Sys_InitGame : 0x" << std::hex << std::uppercase << Sys_InitGame.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Host_Init_0 : 0x" << std::hex << std::uppercase << gHost_Init_0.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Init_1 : 0x" << std::hex << std::uppercase << gHost_Init_1.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Init_2 : 0x" << std::hex << std::uppercase << gHost_Init_2.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Disconnect : 0x" << std::hex << std::uppercase << Host_Disconnect.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Server_S2C_CONNECT_1 : 0x" << std::hex << std::uppercase << Server_S2C_CONNECT_1.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: UpdateCurrentVideoConfig : 0x" << std::hex << std::uppercase << UpdateCurrentVideoConfig.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: HandleConfigFile : 0x" << std::hex << std::uppercase << HandleConfigFile.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: ResetPreviousGameState : 0x" << std::hex << std::uppercase << ResetPreviousGameState.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: LoadPlayerConfig : 0x" << std::hex << std::uppercase << LoadPlayerConfig.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| CON: g_pClientVPKDir : 0x" << std::hex << std::uppercase << g_pClientVPKDir.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientBSP : 0x" << std::hex << std::uppercase << g_pClientBSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientCommonBSP : 0x" << std::hex << std::uppercase << g_pClientCommonBSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientMPLobby : 0x" << std::hex << std::uppercase << g_pClientMPLobby.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientMP : 0x" << std::hex << std::uppercase << g_pClientMP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientSP : 0x" << std::hex << std::uppercase << g_pClientSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const
{
g_pClientVPKDir = g_mGameDll.FindStringReadOnly("vpk/%sclient_%s.bsp.pak000%s", true);
g_pClientBSP = g_mGameDll.FindStringReadOnly("vpk/client_%s.bsp", true);
g_pClientCommonBSP = g_mGameDll.FindStringReadOnly("vpk/client_mp_common.bsp", true);
g_pClientMPLobby = g_mGameDll.FindStringReadOnly("vpk/client_mp_lobby", true);
g_pClientMP = g_mGameDll.FindStringReadOnly("vpk/client_mp_", true);
g_pClientSP = g_mGameDll.FindStringReadOnly("vpk/client_sp_", true);
}
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HOpcodes);