r5sdk/r5dev/engine/debugoverlay.cpp
2023-04-02 02:17:52 +02:00

335 lines
9.9 KiB
C++

//============================================================================//
//
// Purpose: Debug interface functions
//
//============================================================================//
#include "core/stdafx.h"
#include "common/pseudodefs.h"
#include "tier0/memstd.h"
#include "tier0/basetypes.h"
#include "tier1/cvar.h"
#include "tier2/renderutils.h"
#include "engine/client/clientstate.h"
#include "engine/host_cmd.h"
#include "engine/debugoverlay.h"
#include "materialsystem/cmaterialsystem.h"
#include "mathlib/mathlib.h"
#ifndef CLIENT_DLL
#include "game/shared/ai_utility_shared.h"
#include "game/server/ai_network.h"
#endif // !CLIENT_DLL
//------------------------------------------------------------------------------
// Purpose: checks if overlay should be decayed
// Output : true to decay, false otherwise
//------------------------------------------------------------------------------
bool OverlayBase_t::IsDead() const
{
if (r_debug_overlay_nodecay->GetBool())
{
// Keep rendering the overlay if no-decay is set.
return false;
}
if (g_pClientState->IsPaused())
{
// Keep rendering the overlay if the client simulation is paused.
return false;
}
if (m_nCreationTick == -1)
{
if (m_nOverlayTick == -1)
{
if (m_flEndTime == NDEBUG_PERSIST_TILL_NEXT_SERVER)
{
return false;
}
return g_pClientState->GetClientTime() >= m_flEndTime;
}
else
{
return m_nOverlayTick < *g_nOverlayTickCount;
}
}
else
{
return m_nCreationTick < *g_nRenderTickCount;
}
return g_pClientState->GetClientTime() >= m_flEndTime;
}
//------------------------------------------------------------------------------
// Purpose: destroys the overlay
// Input : *pOverlay -
//------------------------------------------------------------------------------
void DestroyOverlay(OverlayBase_t* pOverlay)
{
size_t pOverlaySize;
EnterCriticalSection(&*s_OverlayMutex);
switch (pOverlay->m_Type)
{
case OverlayType_t::OVERLAY_BOX:
pOverlaySize = sizeof(OverlayBox_t);
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_SPHERE:
pOverlaySize = sizeof(OverlaySphere_t);
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_LINE:
pOverlaySize = sizeof(OverlayLine_t);
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_TRIANGLE:
pOverlaySize = 6200i64;
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_LASER_LINE:
pOverlay->m_Type = OverlayType_t::OVERLAY_UNK1;
LeaveCriticalSection(&*s_OverlayMutex);
return;
case OverlayType_t::OVERLAY_BOX2:
pOverlaySize = 88i64;
goto LABEL_MALLOC;
case OverlayType_t::OVERLAY_CAPSULE:
pOverlaySize = sizeof(OverlayCapsule_t);
break;
case OverlayType_t::OVERLAY_UNK0:
pOverlaySize = 88i64;
goto LABEL_MALLOC;
LABEL_MALLOC:
pOverlay->m_Type = OverlayType_t::OVERLAY_UNK1;
MemAllocSingleton()->Free(pOverlay);
break;
default:
break;
}
LeaveCriticalSection(&*s_OverlayMutex);
}
//------------------------------------------------------------------------------
// Purpose: draws a generic overlay
// Input : *pOverlay -
//------------------------------------------------------------------------------
void DrawOverlay(OverlayBase_t* pOverlay)
{
EnterCriticalSection(&*s_OverlayMutex);
switch (pOverlay->m_Type)
{
case OverlayType_t::OVERLAY_BOX:
{
OverlayBox_t* pBox = static_cast<OverlayBox_t*>(pOverlay);
if (pBox->a < 1)
{
if (r_debug_overlay_invisible->GetBool())
{
pBox->a = 255;
}
else
{
LeaveCriticalSection(&*s_OverlayMutex);
return;
}
}
v_RenderBox(pBox->transforms.mat, pBox->mins, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, pBox->a), !pBox->noDepthTest);
break;
}
case OverlayType_t::OVERLAY_SPHERE:
{
OverlaySphere_t* pSphere = static_cast<OverlaySphere_t*>(pOverlay);
if (pSphere->a < 1)
{
if (r_debug_overlay_invisible->GetBool())
{
pSphere->a = 255;
}
else
{
LeaveCriticalSection(&*s_OverlayMutex);
return;
}
}
if (r_debug_overlay_wireframe->GetBool())
{
v_RenderWireframeSphere(pSphere->vOrigin, pSphere->flRadius, pSphere->nTheta, pSphere->nPhi,
Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), r_debug_draw_depth_test->GetBool());
}
else
{
DebugDrawSphere(pSphere->vOrigin, pSphere->flRadius, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), 16, r_debug_draw_depth_test->GetBool());
}
break;
}
case OverlayType_t::OVERLAY_LINE:
{
OverlayLine_t* pLine = static_cast<OverlayLine_t*>(pOverlay);
if (pLine->a < 1)
{
if (r_debug_overlay_invisible->GetBool())
{
pLine->a = 255;
}
else
{
LeaveCriticalSection(&*s_OverlayMutex);
return;
}
}
v_RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), !pLine->noDepthTest);
break;
}
case OverlayType_t::OVERLAY_TRIANGLE:
{
//printf("TRIANGLE %p\n", pOverlay);
break;
}
case OverlayType_t::OVERLAY_LASER_LINE:
{
OverlayLaserLine_t* pLaser = static_cast<OverlayLaserLine_t*>(pOverlay);
v_RenderLine(pLaser->start, pLaser->end, Color(pLaser->r, pLaser->g, pLaser->b, pLaser->a), !pLaser->noDepthTest);
break;
}
case OverlayType_t::OVERLAY_BOX2:
{
//printf("BOX2 %p\n", pOverlay);
break;
}
case OverlayType_t::OVERLAY_CAPSULE:
{
OverlayCapsule_t* pCapsule = static_cast<OverlayCapsule_t*>(pOverlay);
if (pCapsule->a < 1)
{
if (r_debug_overlay_invisible->GetBool())
{
pCapsule->a = 255;
}
else
{
LeaveCriticalSection(&*s_OverlayMutex);
return;
}
}
QAngle angles;
VectorAngles(pCapsule->end, pCapsule->start, angles);
AngleInverse(angles, angles);
DebugDrawCapsule(pCapsule->start, angles, pCapsule->radius, pCapsule->start.DistTo(pCapsule->end),
Color(pCapsule->r, pCapsule->g, pCapsule->b, pCapsule->a), r_debug_draw_depth_test->GetBool());
break;
}
case OverlayType_t::OVERLAY_UNK0:
{
//printf("UNK0 %p\n", pOverlay);
break;
}
case OverlayType_t::OVERLAY_UNK1:
{
//printf("UNK1 %p\n", pOverlay);
break;
}
}
LeaveCriticalSection(&*s_OverlayMutex);
}
//------------------------------------------------------------------------------
// Purpose : overlay drawing entrypoint
// Input : bDraw -
//------------------------------------------------------------------------------
void DrawAllOverlays(bool bDraw)
{
EnterCriticalSection(&*s_OverlayMutex);
const bool bOverlayEnabled = enable_debug_overlays->GetBool();
OverlayBase_t* pCurrOverlay = *s_pOverlays; // rdi
OverlayBase_t* pPrevOverlay = nullptr; // rsi
OverlayBase_t* pNextOverlay = nullptr; // rbx
while (pCurrOverlay)
{
if (pCurrOverlay->IsDead())
{
if (pPrevOverlay)
{
// If I had a last overlay reset it's next pointer
pPrevOverlay->m_pNextOverlay = pCurrOverlay->m_pNextOverlay;
}
else
{
// If the first line, reset the s_pOverlays pointer
*s_pOverlays = pCurrOverlay->m_pNextOverlay;
}
pNextOverlay = pCurrOverlay->m_pNextOverlay;
DestroyOverlay(pCurrOverlay);
pCurrOverlay = pNextOverlay;
}
else
{
bool bDraw{ };
if (pCurrOverlay->m_nCreationTick == -1)
{
if (pCurrOverlay->m_nOverlayTick == *g_nOverlayTickCount)
{
// Draw overlay if unk0 == *overlay_tickcount
bDraw = true;
}
if (pCurrOverlay->m_nOverlayTick == -1)
{
// Draw overlay if unk0 == -1
bDraw = true;
}
}
else
{
bDraw = pCurrOverlay->m_nCreationTick == *g_nRenderTickCount;
}
if (bOverlayEnabled && bDraw)
{
if (bDraw)
{
DrawOverlay(pCurrOverlay);
}
}
pPrevOverlay = pCurrOverlay;
pCurrOverlay = pCurrOverlay->m_pNextOverlay;
}
}
#ifndef CLIENT_DLL
if (bOverlayEnabled)
{
if (ai_script_nodes_draw->GetInt() > -1)
g_pAIUtility->DrawAIScriptNetwork(*g_pAINetwork);
if (navmesh_draw_bvtree->GetInt() > -1)
g_pAIUtility->DrawNavMeshBVTree();
if (navmesh_draw_portal->GetInt() > -1)
g_pAIUtility->DrawNavMeshPortals();
if (navmesh_draw_polys->GetInt() > -1)
g_pAIUtility->DrawNavMeshPolys();
if (navmesh_draw_poly_bounds->GetInt() > -1)
g_pAIUtility->DrawNavMeshPolyBoundaries();
}
#endif // !CLIENT_DLL
LeaveCriticalSection(&*s_OverlayMutex);
}
///////////////////////////////////////////////////////////////////////////////
void VDebugOverlay::Attach() const
{
DetourAttach(&v_DrawAllOverlays, &DrawAllOverlays);
}
void VDebugOverlay::Detach() const
{
DetourDetach(&v_DrawAllOverlays, &DrawAllOverlays);
}