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Previously, it was all controlled from the global init (applied to all projects), but some projects need different options. With these changes, you can disable the common options applied in the 'add_module' macro, and set your own if desired.
30 lines
594 B
CMake
30 lines
594 B
CMake
cmake_minimum_required( VERSION 3.16 )
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add_module( "shared_lib" "PluginSDK" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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add_sources( SOURCE_GROUP "Core"
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"dllmain.cpp"
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"ifactory.h"
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"pluginsdk.cpp"
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"pluginsdk.h"
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)
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end_sources( "game/bin/x64_retail/plugins/" )
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"tier0"
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"libdetours"
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"libprotobuf"
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"liblzham"
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"libspdlog"
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"SigCache_PB"
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"SV_RCon_PB"
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"CL_RCon_PB"
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"Rpcrt4.lib"
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)
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target_link_options( ${PROJECT_NAME} PRIVATE
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"/STACK:8000000" # Match game executable stack reserve size
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)
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