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* All libraries have been isolated from each other, and build into separate artifacts. * Project has been restructured to support isolating libraries. * CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example). * Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp). TODO: * Add a batch file to autogenerate all projects. * Add support for dedicated server. * Add support for client dll. Bugs: * Game crashes on the title screen after the UI script compiler has finished (root cause unknown). * Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
214 lines
4.9 KiB
C
214 lines
4.9 KiB
C
#pragma once
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#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
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#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
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#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
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// Buttons are not confirmed to be the same. They have been always the same throughout the source engine. Lets hope they did not change them.
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enum
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{
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MAX_JOYSTICKS = MAX_SPLITSCREEN_CLIENTS,
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MOUSE_BUTTON_COUNT = 5,
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};
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enum JoystickAxis_t
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{
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JOY_AXIS_X = 0,
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JOY_AXIS_Y,
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JOY_AXIS_Z,
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JOY_AXIS_R,
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JOY_AXIS_U,
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JOY_AXIS_V,
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MAX_JOYSTICK_AXES,
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};
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enum
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{
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JOYSTICK_MAX_BUTTON_COUNT = 32,
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JOYSTICK_POV_BUTTON_COUNT = 4,
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JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
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};
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//-----------------------------------------------------------------------------
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// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
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//-----------------------------------------------------------------------------
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enum ButtonCode_t
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{
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BUTTON_CODE_INVALID = -1,
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BUTTON_CODE_NONE = 0,
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KEY_FIRST = 0,
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KEY_NONE = KEY_FIRST,
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KEY_0,
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KEY_1,
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KEY_2,
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KEY_3,
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KEY_4,
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KEY_5,
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KEY_6,
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KEY_7,
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KEY_8,
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KEY_9,
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KEY_A,
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KEY_B,
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KEY_C,
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KEY_D,
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KEY_E,
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KEY_F,
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KEY_G,
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KEY_H,
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KEY_I,
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KEY_J,
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KEY_K,
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KEY_L,
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KEY_M,
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KEY_N,
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KEY_O,
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KEY_P,
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KEY_Q,
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KEY_R,
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KEY_S,
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KEY_T,
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KEY_U,
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KEY_V,
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KEY_W,
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KEY_X,
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KEY_Y,
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KEY_Z,
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KEY_PAD_0,
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KEY_PAD_1,
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KEY_PAD_2,
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KEY_PAD_3,
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KEY_PAD_4,
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KEY_PAD_5,
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KEY_PAD_6,
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KEY_PAD_7,
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KEY_PAD_8,
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KEY_PAD_9,
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KEY_PAD_DIVIDE,
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KEY_PAD_MULTIPLY,
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KEY_PAD_MINUS,
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KEY_PAD_PLUS,
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KEY_PAD_ENTER,
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KEY_PAD_DECIMAL,
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KEY_LBRACKET,
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KEY_RBRACKET,
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KEY_SEMICOLON,
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KEY_APOSTROPHE,
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KEY_BACKQUOTE,
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KEY_COMMA,
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KEY_PERIOD,
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KEY_SLASH,
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KEY_BACKSLASH,
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KEY_MINUS,
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KEY_EQUAL,
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KEY_ENTER,
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KEY_SPACE,
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KEY_BACKSPACE,
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KEY_TAB,
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KEY_CAPSLOCK,
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KEY_NUMLOCK,
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KEY_ESCAPE,
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KEY_SCROLLLOCK,
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KEY_INSERT,
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KEY_DELETE,
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KEY_HOME,
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KEY_END,
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KEY_PAGEUP,
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KEY_PAGEDOWN,
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KEY_BREAK,
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KEY_LSHIFT,
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KEY_RSHIFT,
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KEY_LALT,
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KEY_RALT,
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KEY_LCONTROL,
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KEY_RCONTROL,
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KEY_LWIN,
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KEY_RWIN,
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KEY_APP,
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KEY_UP,
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KEY_LEFT,
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KEY_DOWN,
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KEY_RIGHT,
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KEY_F1,
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KEY_F2,
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KEY_F3,
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KEY_F4,
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KEY_F5,
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KEY_F6,
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KEY_F7,
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KEY_F8,
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KEY_F9,
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KEY_F10,
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KEY_F11,
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KEY_F12,
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KEY_CAPSLOCKTOGGLE,
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KEY_NUMLOCKTOGGLE,
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KEY_SCROLLLOCKTOGGLE,
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KEY_LAST = KEY_SCROLLLOCKTOGGLE,
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KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
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// Mouse
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MOUSE_FIRST = KEY_LAST + 1,
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MOUSE_LEFT = MOUSE_FIRST,
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MOUSE_RIGHT,
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MOUSE_MIDDLE,
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MOUSE_4,
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MOUSE_5,
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MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up
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MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down
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MOUSE_LAST = MOUSE_WHEEL_DOWN,
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MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
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// Joystick
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JOYSTICK_FIRST = MOUSE_LAST + 1,
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JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
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JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_MAX_BUTTON_COUNT - 1),
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JOYSTICK_FIRST_POV_BUTTON,
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JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_POV_BUTTON_COUNT - 1),
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JOYSTICK_FIRST_AXIS_BUTTON,
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JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_AXIS_BUTTON_COUNT - 1),
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JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
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BUTTON_CODE_LAST,
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BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
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// Helpers for XBox 360
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KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
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KEY_XBUTTON_RIGHT,
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KEY_XBUTTON_DOWN,
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KEY_XBUTTON_LEFT,
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KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
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KEY_XBUTTON_B,
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KEY_XBUTTON_X,
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KEY_XBUTTON_Y,
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KEY_XBUTTON_LEFT_SHOULDER,
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KEY_XBUTTON_RIGHT_SHOULDER,
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KEY_XBUTTON_BACK,
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KEY_XBUTTON_START,
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KEY_XBUTTON_STICK1,
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KEY_XBUTTON_STICK2,
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KEY_XBUTTON_INACTIVE_START,
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KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
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KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
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KEY_XSTICK1_DOWN, // YAXIS POSITIVE
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KEY_XSTICK1_UP, // YAXIS NEGATIVE
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KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
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KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
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KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
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KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
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KEY_XSTICK2_DOWN, // VAXIS POSITIVE
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KEY_XSTICK2_UP, // VAXIS NEGATIVE
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}; |