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Added all public headers to CMake projects, also moved some files around in the public directory. Translation units have been moved to the libraries that were responsible for implementing them, as this game is monolithic.
35 lines
651 B
C++
35 lines
651 B
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISERVERENTITY_H
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#define ISERVERENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/string_t.h"
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#include "iserverunknown.h"
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struct Ray_t;
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class ServerClass;
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class ICollideable;
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class IServerNetworkable;
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class Vector;
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class QAngle;
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// This class is how the engine talks to entities in the game DLL.
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// CBaseEntity implements this interface.
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class IServerEntity : public IServerUnknown
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{
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public:
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};
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#endif // ISERVERENTITY_H
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