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Previously, it was all controlled from the global init (applied to all projects), but some projects need different options. With these changes, you can disable the common options applied in the 'add_module' macro, and set your own if desired.
39 lines
779 B
CMake
39 lines
779 B
CMake
cmake_minimum_required( VERSION 3.16 )
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add_module( "exe" "sdklauncher" "" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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add_sources( SOURCE_GROUP "Core"
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"sdklauncher.cpp"
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"sdklauncher.h"
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"sdklauncher_const.h"
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)
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add_sources( SOURCE_GROUP "GUI"
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"basepanel.cpp"
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"basepanel.h"
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)
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add_sources( SOURCE_GROUP "Resource"
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"sdklauncher_res.h"
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"${ENGINE_SOURCE_DIR}/resource/sdklauncher.rc"
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)
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end_sources()
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set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME "launcher" )
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"SDKLAUNCHER"
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)
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target_precompile_headers( ${PROJECT_NAME} PRIVATE
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"launcher_pch.h"
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)
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"tier0"
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"libdetours"
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"libcppkore"
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"libspdlog"
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"Rpcrt4.lib"
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)
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