r5sdk/r5dev/engine/host_cmd.h
Amos 6583e174de Implement custom paks loading per level
Game will check scripts/levels/mapname.json and load all rpaks in the rpak field.
Game now also unloads pak files loaded by the SDK preventing crashes and unnecessary memory usage.

VPK's and STBSP's are planned to be added as well.
2022-03-01 02:39:46 +01:00

60 lines
4.6 KiB
C++

#pragma once
#include "launcher/IApplication.h"
struct EngineParms_t
{
char* baseDirectory;
char* modName;
char* rootGameName;
unsigned int memSizeAvailable;
};
extern EngineParms_t* g_pEngineParms;
namespace
{
/* ==== HOST ============================================================================================================================================================ */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS p_Host_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\xFF\x15\x00\x00\x00\x00", "xxxx?xxxx?xxxx?xxxxxxxxxxxx????xxxxx????");
void* (*Host_Init)(bool* bDedicated) = (void* (*)(bool*))p_Host_Init.GetPtr(); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 54 41 55 41 56 41 57 48 81 EC ? ? ? ? 48 8B D9 FF 15 ? ? ? ?*/
ADDRESS p_Host_NewGame = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x56\x41\x54\x41\x57\x48\x81\xEC\x00\x00\x00\x00\xF2\x0F\x10\x05\x00\x00\x00\x00", "xxxxxxxxxxx????xxxx????"); /*48 8B C4 56 41 54 41 57 48 81 EC ? ? ? ? F2 0F 10 05 ? ? ? ?*/
bool (*Host_NewGame)(char* pszMapName, char* pszMapGroup, bool bLoadGame, char bBackground, LARGE_INTEGER PerformanceCount) = (bool (*)(char*, char*, bool, char, LARGE_INTEGER))p_Host_NewGame.GetPtr();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS p_Host_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9", "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx");
void* (*Host_Init)(bool* bDedicated) = (void* (*)(bool*))p_Host_Init.GetPtr(); /*48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? B8 ? ? ? ? E8 ? ? ? ? 48 2B E0 48 8B D9*/
ADDRESS p_Host_NewGame = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x00\x41\x54\x41\x55\x48\x81\xEC\x70\x04\x00\x00\xF2\x0F\x10\x05\x00\x00\x00\x0B", "xxx?xxxxxxxxxxxxxxx???x"); /*48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 00 00 F2 0F 10 05 ?? ?? ?? 0B*/
bool (*Host_NewGame)(char* pszMapName, char* pszMapGroup, bool bLoadGame, char bBackground, LARGE_INTEGER PerformanceCount) = (bool (*)(char*, char*, bool, char, LARGE_INTEGER))p_Host_NewGame.GetPtr();
#endif
ADDRESS p_malloc_internal = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\xE9\x00\x00\x00\x00\xCC\xCC\xCC\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00", "x????xxxxxxxxxxxx????");
void* (*malloc_internal)(void* pPool, int64_t size) = (void* (*)(void*, int64_t))p_malloc_internal.GetPtr(); /*E9 ? ? ? ? CC CC CC 40 53 48 83 EC 20 48 8D 05 ? ? ? ?*/
}
namespace
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS g_pMallocPool = p_Host_Init.Offset(0x600).FindPatternSelf("48 8D 15 ?? ?? ?? 01", ADDRESS::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7);
static ADDRESS g_pEngineParmsBuffer = p_CModAppSystemGroup_Main.Offset(0x0).FindPatternSelf("48 8B", ADDRESS::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7);
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS g_pMallocPool = p_Host_Init.Offset(0x130).FindPatternSelf("48 8D 15 ?? ?? ?? 01", ADDRESS::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7);
static ADDRESS g_pEngineParmsBuffer = p_CModAppSystemGroup_Main.Offset(0x0).FindPatternSelf("4C 8B", ADDRESS::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7);
#endif
}
///////////////////////////////////////////////////////////////////////////////
class HHostCmd : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: Host_Init : 0x" << std::hex << std::uppercase << p_Host_Init.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: Host_NewGame : 0x" << std::hex << std::uppercase << p_Host_NewGame.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: malloc_internal : 0x" << std::hex << std::uppercase << p_malloc_internal.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_pEngineParms : 0x" << std::hex << std::uppercase << g_pEngineParmsBuffer.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_pMallocPool : 0x" << std::hex << std::uppercase << g_pMallocPool.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HHostCmd);