mirror of
https://github.com/Mauler125/r5sdk.git
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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
183 lines
7.2 KiB
C++
183 lines
7.2 KiB
C++
//=============================================================================//
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//
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// Purpose: Main systems initialization file
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "core/init.h"
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#include "common/opcodes.h"
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#include "tier0/ConCommand.h"
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#include "tier0/completion.h"
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#include "tier0/cvar.h"
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#include "tier0/IConVar.h"
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#include "vpc/IAppSystem.h"
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#include "vpc/keyvalues.h"
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#include "vpc/basefilesystem.h"
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#include "vpc/keyvalues.h"
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#include "launcher/IApplication.h"
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#include "ebisusdk/EbisuSDK.h"
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#include "vphysics/QHull.h"
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#include "bsplib/bsplib.h"
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#ifndef DEDICATED
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#include "vgui/CEngineVGui.h"
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#include "vgui/vgui_fpspanel.h"
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#include "vguimatsurface/MatSystemSurface.h"
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#include "client/cdll_engine_int.h"
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#endif // !DEDICATED
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#include "client/client.h"
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#include "client/IVEngineClient.h"
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#include "server/server.h"
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#include "server/IVEngineServer.h"
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#include "squirrel/sqinit.h"
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#include "squirrel/sqapi.h"
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#include "squirrel/sqvm.h"
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#include "rtech/stryder.h"
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#include "engine/baseclient.h"
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#include "engine/host_state.h"
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#include "engine/net_chan.h"
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#include "engine/sys_dll.h"
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#include "engine/sys_dll2.h"
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#include "engine/sys_utils.h"
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#ifndef DEDICATED
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#include "inputsystem/inputsystem.h"
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#include "windows/id3dx.h"
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#endif // !DEDICATED
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/////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
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// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
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// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
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// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
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// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
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// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
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//
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/////////////////////////////////////////////////////////////////////////////////////////////////
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void Systems_Init()
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{
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// Begin the detour transaction to hook the the process
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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// Hook functions
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IApplication_Attach();
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CBaseClient_Attach();
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CBaseFileSystem_Attach();
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//QHull_Attach();
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//BspLib_Attach();
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#ifndef DEDICATED
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CEngineVGui_Attach();
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CFPSPanel_Attach();
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CHLClient_Attach();
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#endif // !DEDICATED
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CServer_Attach();
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#ifdef DEDICATED
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CHostState_Attach(); // Dedicated only for now until backwards compatible with S1.
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#endif // DEDICATED
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CNetChan_Attach();
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ConCommand_Attach();
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IConVar_Attach();
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CKeyValueSystem_Attach();
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IVEngineServer_Attach();
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SQAPI_Attach();
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SQVM_Attach();
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SysDll_Attach();
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SysUtils_Attach();
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// Patch instructions
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RuntimePtc_Init();
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// Commit the transaction
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if (DetourTransactionCommit() != NO_ERROR)
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{
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// Failed to hook into the process, terminate
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TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
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}
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IConVar_InitConVar();
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#ifdef DEDICATED
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Dedicated_Init();
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#endif // DEDICATED
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
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// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
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// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
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// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
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// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
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// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
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//
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//////////////////////////////////////////////////////////////////////////
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void Systems_Shutdown()
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{
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// Begin the detour transaction to unhook the the process
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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// Unhook functions
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IApplication_Detach();
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CBaseClient_Detach();
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CBaseFileSystem_Detach();
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//QHull_Detach();
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//BspLib_Detach();
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#ifndef DEDICATED
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CEngineVGui_Detach();
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CFPSPanel_Detach();
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CHLClient_Detach();
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#endif // !DEDICATED
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CServer_Detach();
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#ifdef DEDICATED
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CHostState_Detach(); // Dedicated only for now until backwards compatible with S1.
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#endif // DEDICATED
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CNetChan_Detach();
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ConCommand_Detach();
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IConVar_Detach();
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CKeyValueSystem_Detach();
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IVEngineServer_Detach();
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SQAPI_Detach();
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SQVM_Detach();
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SysDll_Detach();
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SysUtils_Detach();
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// Commit the transaction
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DetourTransactionCommit();
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}
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//////////////////////////////////////////////////////////
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//
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// ██████╗ ███████╗███████╗██╗ ██╗██╗ ████████╗███████╗
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// ██╔══██╗██╔════╝██╔════╝██║ ██║██║ ╚══██╔══╝██╔════╝
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// ██████╔╝█████╗ ███████╗██║ ██║██║ ██║ ███████╗
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// ██╔══██╗██╔══╝ ╚════██║██║ ██║██║ ██║ ╚════██║
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// ██║ ██║███████╗███████║╚██████╔╝███████╗██║ ███████║
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// ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚══════╝╚═╝ ╚══════╝
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//
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//////////////////////////////////////////////////////////
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void PrintHAddress() // Test the sigscan results
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{
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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for (IDetour* pdetour : vdetour)
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{
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pdetour->debugp();
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}
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}
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