r5sdk/r5dev/common/opcodes.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

223 lines
12 KiB
C++

#pragma once
#ifdef DEDICATED
inline const char* g_szGameDll = "r5apex_ds.exe";
void Dedicated_Init();
#else
inline const char* g_szGameDll = "r5apex.exe";
#endif // DEDICATED
void RuntimePtc_Init();
#ifdef GAMEDLL_S3
/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
inline CMemory dst007;
inline CMemory dst008;
/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3
//-------------------------------------------------------------------------
// CSHADERSYSTEM
//-------------------------------------------------------------------------
inline CMemory CShaderSystem__Init;
//-------------------------------------------------------------------------
// CVGUI
//-------------------------------------------------------------------------
inline CMemory CVGui__RunFrame;
//-------------------------------------------------------------------------
// CENGINEVGUI
//-------------------------------------------------------------------------
inline CMemory CEngineVGui__Shutdown;
inline CMemory CEngineVGui__ActivateGameUI;
//-------------------------------------------------------------------------
// CENGINEVGUI
//-------------------------------------------------------------------------
inline CMemory CInputSystem__RunFrameIME;
//-------------------------------------------------------------------------
// RUNTIME: SYS_INITGAME
//-------------------------------------------------------------------------
inline CMemory Sys_InitGame;
//-------------------------------------------------------------------------
// RUNTIME: HOST_INIT
//-------------------------------------------------------------------------
inline CMemory gHost_Init_1; // server Host_Init()?
inline CMemory gHost_Init_2; // client Host_Init()?
//-------------------------------------------------------------------------
// RUNTIME: HOST_SHUTDOWN
//-------------------------------------------------------------------------
inline CMemory Host_Shutdown;
//-------------------------------------------------------------------------
// RUNTIME: HOST_DISCONNECT
//-------------------------------------------------------------------------
inline CMemory Host_Disconnect;
//-------------------------------------------------------------------------
// RUNTIME: S2C_CHALLENGE
//-------------------------------------------------------------------------
#ifndef CLIENT_DLL
inline CMemory Server_S2C_CONNECT_1;
#endif // !CLIENT_DLL
//-------------------------------------------------------------------------
// RUNTIME: GAME_CFG
//-------------------------------------------------------------------------
inline CMemory UpdateCurrentVideoConfig;
inline CMemory UpdateMaterialSystemConfig;
inline CMemory HandleConfigFile;
inline CMemory ResetPreviousGameState;
inline CMemory LoadPlayerConfig;
inline CMemory MatchMaking_Frame;
inline CMemory GetEngineClientThread;
inline CMemory CWin32Surface_initStaticData;
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
inline CMemory KeyboardLayout_Init;
#endif
///////////////////////////////////////////////////////////////////////////////
class VOpcodes : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CShaderSystem::Init : {:#18x} |\n", CShaderSystem__Init.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| FUN: CVGui::RunFrame : {:#18x} |\n", CVGui__RunFrame.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| FUN: CEngineVGui::Shutdown : {:#18x} |\n", CEngineVGui__Shutdown.GetPtr());
spdlog::debug("| FUN: CEngineVGui::ActivateGameUI : {:#18x} |\n", CEngineVGui__ActivateGameUI.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| FUN: CInputSystem::RunFrameIME : {:#18x} |\n", CInputSystem__RunFrameIME.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| FUN: Sys_InitGame : {:#18x} |\n", Sys_InitGame.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| FUN: Host_Init_1 : {:#18x} |\n", gHost_Init_1.GetPtr());
spdlog::debug("| FUN: Host_Init_2 : {:#18x} |\n", gHost_Init_2.GetPtr());
spdlog::debug("| FUN: Host_Disconnect : {:#18x} |\n", Host_Disconnect.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
#ifndef CLIENT_DLL
spdlog::debug("| FUN: Server_S2C_CONNECT_1 : {:#18x} |\n", Server_S2C_CONNECT_1.GetPtr());
#endif // !CLIENT_DLL
spdlog::debug("+----------------------------------------------------------------+\n");
spdlog::debug("| FUN: UpdateMaterialSystemConfig : {:#18x} |\n", UpdateMaterialSystemConfig.GetPtr());
spdlog::debug("| FUN: UpdateCurrentVideoConfig : {:#18x} |\n", UpdateCurrentVideoConfig.GetPtr());
spdlog::debug("| FUN: HandleConfigFile : {:#18x} |\n", HandleConfigFile.GetPtr());
spdlog::debug("| FUN: ResetPreviousGameState : {:#18x} |\n", ResetPreviousGameState.GetPtr());
spdlog::debug("| FUN: LoadPlayerConfig : {:#18x} |\n", LoadPlayerConfig.GetPtr());
spdlog::debug("| FUN: GetEngineClientThread : {:#18x} |\n", GetEngineClientThread.GetPtr());
spdlog::debug("| FUN: MatchMaking_Frame : {:#18x} |\n", MatchMaking_Frame.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
spdlog::debug("| FUN: CWin32Surface::initStaticData : {:#18x} |\n", CWin32Surface_initStaticData.GetPtr());
#endif
spdlog::debug("| FUN: KeyboardLayout_Init : {:#18x} |\n", KeyboardLayout_Init.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
#ifdef GAMEDLL_S3
/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
dst007 = /*0x14028F3B0*/ g_GameDll.FindPatternSIMD("48 8B C4 44 89 40 18 48 89 50 10 55 53 56 57 41");
dst008 = /*0x140E3E110*/ g_GameDll.FindPatternSIMD("48 83 EC 78 48 8B 84 24 ?? ?? ?? ?? 4D 8B D8 ??");
/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3
//-------------------------------------------------------------------------
CShaderSystem__Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 C6 41 10 ??");
// 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 //
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CVGui__RunFrame = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 48 83 EC 20 0F B6 69 5C");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CVGui__RunFrame = g_GameDll.FindPatternSIMD("40 57 48 83 EC 20 48 89 5C 24 ?? 48 8B F9 48 89 6C 24 ?? 0F B6 69 5C");
#endif
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 57 41 54 48 83 EC 38");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 80 3D ?? ?? ?? ?? ?? 48 8B D9");
#endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 //
CEngineVGui__ActivateGameUI = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 F6 81 ?? ?? ?? ?? ?? 48 8B D9 74 08");
//
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD("48 8B C4 57 41 55");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD("40 57 41 54 41 55 48 83 EC 70");
#endif
//-------------------------------------------------------------------------
Sys_InitGame = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 41 8B D8");
// 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 //
//-------------------------------------------------------------------------
gHost_Init_1 = g_GameDll.FindPatternSIMD("48 8B C4 41 56 48 81 EC ?? ?? ?? ?? 45 33 F6"); // server Host_Init()?
// 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 //
gHost_Init_2 = g_GameDll.FindPatternSIMD("88 4C 24 08 53 55 56 57 48 83 EC 68"); // client Host_Init()?
// 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //
//-------------------------------------------------------------------------
Host_Shutdown = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 8B 15 ?? ?? ?? ??");
// 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? //
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
Host_Disconnect = g_GameDll.FindPatternSIMD("48 83 EC 38 48 89 7C 24 ?? 0F B6 F9");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
Host_Disconnect = g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 0F B6 D9");
#endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 //
//-------------------------------------------------------------------------
#ifndef CLIENT_DLL
Server_S2C_CONNECT_1 = g_GameDll.FindPatternSIMD("48 3B 05 ?? ?? ?? ?? 74 0C");
#endif // !CLIENT_DLL
//-------------------------------------------------------------------------
UpdateMaterialSystemConfig = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ??");
UpdateCurrentVideoConfig = g_GameDll.FindPatternSIMD("40 55 ?? 41 56 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 4C 8B F1");
HandleConfigFile = g_GameDll.FindPatternSIMD("40 56 48 81 EC ?? ?? ?? ?? 8B F1");
ResetPreviousGameState = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 44 89 3D ?? ?? ?? ?? ?? 8B ?? 24 ??").ResolveRelativeAddressSelf(0x1, 0x5);
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
LoadPlayerConfig = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? 48 83 3D ?? ?? ?? ?? ?? 75 0C");
#elif defined (GAMEDLL_S3)
LoadPlayerConfig = g_GameDll.FindPatternSIMD("89 4C 24 08 48 81 EC ?? ?? ?? ?? 48 83 3D ?? ?? ?? ?? ??");
#endif
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
GetEngineClientThread = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? 48 8B D9 B9 ?? ?? ?? ?? 48 8B 10 8B 04 11 39 05 ?? ?? ?? ?? 7F 15");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
GetEngineClientThread = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? 48 8B D9 B9 ?? ?? ?? ?? 48 8B 10 8B 04 11 39 05 ?? ?? ?? ?? 7F 21");
#endif
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
MatchMaking_Frame = g_GameDll.FindPatternSIMD("40 55 56 41 54 41 55 48 8D AC 24 ?? ?? ?? ??");
#elif defined (GAMEDLL_S2)
MatchMaking_Frame = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 41 54 41 57 48 8D AC 24 ?? ?? ?? ??");
#elif defined (GAMEDLL_S3)
MatchMaking_Frame = g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 89 78 18");
#endif
CWin32Surface_initStaticData = g_GameDll.FindPatternSIMD("48 83 EC 28 E8 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 83 C4 28 E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 33 C9");
// 48 83 EC 28 E8 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28 E9 ? ? ? ? CC CC CC CC CC CC CC 33 C9
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
KeyboardLayout_Init = g_GameDll.FindPatternSIMD("48 83 EC 28 33 C9 FF 15 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??");
#endif //48 83 EC 28 33 C9 FF 15 ? ? ? ? 48 8D 0D ? ? ? ?
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VOpcodes);