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28 lines
1.4 KiB
C++
28 lines
1.4 KiB
C++
#pragma once
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/* ==== IAPPSYSTEM ============================================================================================================================================== */
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inline CMemory p_IAppSystem_LoadLibrary; // C initializers/terminators
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inline auto IAppSystem_LoadLibrary = p_IAppSystem_LoadLibrary.RCast<void* (*)(void)>();
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///////////////////////////////////////////////////////////////////////////////
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class VAppSystem : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: IAppSystem::LoadLibrary : {:#18x} |\n", p_IAppSystem_LoadLibrary.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_IAppSystem_LoadLibrary = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x8B\x0D\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x85\xC9\x74\x11"), "xxxxxxx????xxx????xxx????xxxxx");
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IAppSystem_LoadLibrary = p_IAppSystem_LoadLibrary.RCast<void* (*)(void)>(); /*48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 85 C9 74 11*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VAppSystem);
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