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https://github.com/Mauler125/r5sdk.git
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Migrating to this to initialize all patterns and prototypes in Systems_Init() instead. This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..). Also added check to detect if user has a eligible CPU to run this SDK. The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
127 lines
4.7 KiB
C++
127 lines
4.7 KiB
C++
#pragma once
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#ifndef DEDICATED // This file should not be compiled for DEDICATED!
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//------------------------------
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#include <d3d11.h>
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/////////////////////////////////////////////////////////////////////////////
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// Initialization
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void SetupImGui();
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void DirectX_Init();
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void DrawImGui();
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void DestroyRenderTarget();
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/////////////////////////////////////////////////////////////////////////////
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// Internals
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void InstallDXHooks();
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void DirectX_Shutdown();
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern HRESULT __stdcall Present(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
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//extern bool LoadTextureBuffer(unsigned char* image_data, const int& image_width, const int& image_height, ID3D11ShaderResourceView** out_srv);
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extern bool LoadTextureBuffer(unsigned char* buffer, int len, ID3D11ShaderResourceView** out_srv, int* out_width, int* out_height);
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/////////////////////////////////////////////////////////////////////////////
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// Typedefs
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typedef HRESULT(__stdcall* IDXGISwapChainPresent)(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
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typedef HRESULT(__stdcall* IDXGIResizeBuffers) (IDXGISwapChain* pSwapChain, UINT nBufferCount, UINT nWidth, UINT nHeight, DXGI_FORMAT dxFormat, UINT nSwapChainFlags);
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/////////////////////////////////////////////////////////////////////////////
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// Globals
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extern DWORD g_dThreadId;
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inline INT g_nWindowWidth;
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inline INT g_nWindowHeight;
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/////////////////////////////////////////////////////////////////////////////
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// Enums
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enum class D3D11DeviceVTbl : short
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{
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// IUnknown
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QueryInterface = 0,
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AddRef = 1,
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Release = 2,
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// ID3D11Device
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CreateBuffer = 3,
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CreateTexture1D = 4,
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CreateTexture2D = 5,
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CreateTexture3D = 6,
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CreateShaderResourceView = 7,
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CreateUnorderedAccessView = 8,
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CreateRenderTargetView = 9,
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CreateDepthStencilView = 10,
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CreateInputLayout = 11,
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CreateVertexShader = 12,
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CreateGeometryShader = 13,
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CreateGeometryShaderWithStreamOutput = 14,
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CreatePixelShader = 15,
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CreateHullShader = 16,
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CreateDomainShader = 17,
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CreateComputeShader = 18,
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CreateClassLinkage = 19,
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CreateBlendState = 20,
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CreateDepthStencilState = 21,
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CreateRasterizerState = 22,
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CreateSamplerState = 23,
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CreateQuery = 24,
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CreatePredicate = 25,
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CreateCounter = 26,
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CreateDeferredContext = 27,
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OpenSharedResource = 28,
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CheckFormatSupport = 29,
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CheckMultisampleQualityLevels = 30,
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CheckCounterInfo = 31,
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CheckCounter = 32,
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CheckFeatureSupport = 33,
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GetPrivateData = 34,
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SetPrivateData = 35,
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SetPrivateDataInterface = 36,
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GetFeatureLevel = 37,
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GetCreationFlags = 38,
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GetDeviceRemovedReason = 39,
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GetImmediateContext = 40,
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SetExceptionMode = 41,
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GetExceptionMode = 42,
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};
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enum class DXGISwapChainVTbl : short
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{
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// IUnknown
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QueryInterface = 0,
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AddRef = 1,
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Release = 2,
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// IDXGIObject
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SetPrivateData = 3,
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SetPrivateDataInterface = 4,
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GetPrivateData = 5,
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GetParent = 6,
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// IDXGIDeviceSubObject
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GetDevice = 7,
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// IDXGISwapChain
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Present = 8,
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GetBuffer = 9,
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SetFullscreenState = 10,
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GetFullscreenState = 11,
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GetDesc = 12,
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ResizeBuffers = 13,
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ResizeTarget = 14,
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GetContainingOutput = 15,
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GetFrameStatistics = 16,
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GetLastPresentCount = 17,
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};
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class HIDXGI : public IDetour
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{
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virtual void GetAdr(void) const;
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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///////////////////////////////////////////////////////////////////////////////
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};
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REGISTER(HIDXGI);
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#endif // !DEDICATED
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