r5sdk/r5dev/engine/client/cl_main.cpp
Kawe Mazidjatari 144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00

148 lines
3.7 KiB
C++

//=============================================================================//
//
// Purpose:
//
//=============================================================================//
#include "engine/host.h"
#include "clientstate.h"
#include "cl_splitscreen.h"
#include "cl_main.h"
#include "engine/net.h"
#include "cdll_engine_int.h"
#include "windows/id3dx.h"
#include "geforce/reflex.h"
static float s_lastMovementCall = 0.0;
static float s_LastFrameTime = 0.0;
//-----------------------------------------------------------------------------
// Purpose: run client's movement frame
//-----------------------------------------------------------------------------
void CL_MoveEx()
{
CClientState* cl = GetBaseLocalClient();
if (!cl->IsConnected())
return;
if (!v_Host_ShouldRun())
return;
int commandTick = -1;
if (cl->m_CurrFrameSnapshot)
commandTick = cl->m_CurrFrameSnapshot->m_TickUpdate.m_nCommandTick;
bool sendPacket = true;
CNetChan* chan = cl->m_NetChannel;
// Only perform clamping and packeting if the timescale value is default,
// else the timescale change won't be handled in the player's movement.
const float hostTimeScale = host_timescale->GetFloat();
const bool isTimeScaleDefault = hostTimeScale == 1.0;
const float minFrameTime = usercmd_frametime_min->GetFloat();
const float maxFrameTime = usercmd_frametime_max->GetFloat();
const float netTime = float(*g_pNetTime);
if (cl->m_flNextCmdTime <= (maxFrameTime * 0.5f) + netTime)
sendPacket = chan->CanPacket();
else if (cl->m_nOutgoingCommandNr - (commandTick+1) < MAX_BACKUP_COMMANDS || isTimeScaleDefault)
sendPacket = false;
const bool isActive = cl->IsActive();
if (isActive)
{
const float movementCallTime = float(Plat_FloatTime());
const int outCommandNr = cl->m_nOutgoingCommandNr;
const bool isPaused = cl->IsPaused();
const int nextCommandNr = isPaused ? outCommandNr : outCommandNr+1;
FOR_EACH_SPLITSCREEN_PLAYER(i)
{
if (g_pSplitScreenMgr->IsDisconnecting(i))
continue;
float frameTime = 0.0f;
if (cl_move_use_dt->GetBool())
{
float timeScale;
float deltaTime;
if (isPaused)
{
timeScale = 1.0f;
frameTime = movementCallTime - s_lastMovementCall;
deltaTime = frameTime;
}
else
{
timeScale = hostTimeScale;
frameTime = cl->m_flFrameTime + s_LastFrameTime;
deltaTime = frameTime / timeScale;
}
// Clamp the frame time to the maximum.
if (deltaTime > maxFrameTime)
frameTime = timeScale * maxFrameTime;
// Drop this frame if delta time is below the minimum.
const bool dropFrame = (isTimeScaleDefault && deltaTime < minFrameTime);
// This check originally was 'time < 0.0049999999', but
// that caused problems when the framerate was above 190.
if (dropFrame)
{
s_LastFrameTime = frameTime;
return;
}
s_LastFrameTime = 0.0;
}
//else if (isPaused)
// // This hlClient virtual call just returns false.
// Create and store usercmd structure.
g_pHLClient->CreateMove(nextCommandNr, frameTime, !isPaused);
cl->m_nOutgoingCommandNr = nextCommandNr;
}
CL_RunPrediction();
if (sendPacket)
CL_SendMove();
else
chan->SetChoked(); // Choke the packet...
s_lastMovementCall = movementCallTime;
}
if (sendPacket)
{
if (isActive)
{
CLC_ClientTick tickMsg(cl->m_nDeltaTick, cl->m_nStringTableAckTick);
chan->SendNetMsg(tickMsg, false, false);
}
chan->SendDatagram(nullptr);
// Use full update rate when active.
float delta = netTime - float(cl->m_flNextCmdTime);
float maxDelta = fminf(fmaxf(delta, 0.0f), minFrameTime);
cl->m_flNextCmdTime = double(minFrameTime + netTime - maxDelta);
}
}
void VCL_Main::Detour(const bool bAttach) const
{
DetourSetup(&CL_Move, &CL_MoveEx, bAttach);
}